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Searched defs:gpuResourceMgr (Results 1 – 25 of 37) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_camera_controller.cpp106 Format GetValidColorFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const Format format) in GetValidColorFormat()
120 Format GetValidDepthFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const Format format) in GetValidDepthFormat()
133 void CreateBaseColorTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camer… in CreateBaseColorTarget()
167 void CreateVelocityTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateVelocityTarget()
196 void CreateDeferredTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camer… in CreateDeferredTargets()
231 void CreateHistoryTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateHistoryTargets()
256 void CreateColorTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateColorTargets()
321 void CreateDepthTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateDepthTargets()
606 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in CreateResourceBaseTargets() local
628 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in CreateBuffers() local
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Drender_node_default_material_objects.cpp106 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMeshBuffer() local
127 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateSkinBuffer() local
156 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMaterialBuffers() local
197 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessBuffers() local
Drender_node_default_env.cpp59 RenderHandleReference CreateDefaultSampler(IRenderNodeGpuResourceManager& gpuResourceMgr) in CreateDefaultSampler()
81IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera::Environment& renderEnvironment) in GetEnvironmentDataHandles()
129 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
180 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in RenderData() local
237 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateAndBindCustomSet() local
415 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetCameraUniformBuffers() local
Drender_node_create_default_camera_gpu_images.cpp52 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
70 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
Drender_node_default_material_deferred_shading.cpp59 RenderHandleReference CreateCubeNodeSampler(IRenderNodeGpuResourceManager& gpuResourceMgr) in CreateCubeNodeSampler()
75 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
125 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
373 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetSceneUniformBuffers() local
405 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetCameraUniformBuffers() local
Drender_node_morph.cpp53 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
130 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateWeightsAndTargets() local
Drender_node_default_shadows_blur.cpp55 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
81 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
138 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessSingleShadow() local
Drender_node_default_shadow_render_slot.cpp74 GpuImageDesc GetColorBufferDesc(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetColorBufferDesc()
98 … RenderHandleReference CreateGeneralDataUniformBuffer(IRenderNodeGpuResourceManager& gpuResourceMg… in CreateGeneralDataUniformBuffer()
132 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
189 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
617 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGeneralDataUniformBuffers() local
Drender_node_default_material_render_slot.cpp74 void GetDefaultMaterialGpuResources(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetDefaultMaterialGpuResources()
110 RenderHandleReference CreateCubeNodeSampler(IRenderNodeGpuResourceManager& gpuResourceMgr) in CreateCubeNodeSampler()
126 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
233 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
508 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateAndBindSet3() local
731 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetCameraUniformBuffers() local
Drender_node_default_lights.cpp118 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
160 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_staging.cpp165 void CopyBuffersToImages(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandList& c… in CopyBuffersToImages()
225 void CopyImagesToBuffersImpl(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandLis… in CopyImagesToBuffersImpl()
241 void CopyImagesToImagesImpl(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandList… in CopyImagesToImagesImpl()
258const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingConsumeStr… in CopyHostDirectlyToBuffer()
297const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingDirectDataCopyConsumeStruct& sta… in CopyHostDirectlyToBuffer()
337 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
376 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData) in CopyHostToStaging()
378 auto const copyUserDataToStagingBuffer = [](auto& gpuResourceMgr, auto const& ref) { in CopyHostToStaging()
422 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData, in CopyStagingToImages()
483 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData, in CopyImagesToBuffers()
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Drender_node_combined_post_process.cpp66 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass()
84 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
101 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in InitNode() local
189 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
481 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteBlit() local
534 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() local
656 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() local
683 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in UpdateImageData() local
Drender_node_create_gpu_images.cpp116 void CheckFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view nodeName, G… in CheckFormat()
158 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
197 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
Drender_node_bloom.cpp44 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
122 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() local
Drender_node_back_buffer.cpp125 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
174 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateColorAttachmentSize() local
Drender_node_back_buffer_gpu_buffer.cpp73 … IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
Drender_node_default_acceleration_structure_staging.cpp116 auto& gpuResourceMgr = in ExecuteFrameProcessInstanceData() local
Drender_node_compute_generic.cpp54 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in RENDER_BEGIN_NAMESPACE() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_util.cpp39 RenderHandle GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetRoutedResource()
85 void SetupRenderNodeResourceHandles(const IRenderNodeGpuResourceManager& gpuResourceMgr, in SetupRenderNodeResourceHandles()
99 const auto setImageHandles = [](const IRenderNodeGpuResourceManager& gpuResourceMgr, in SetupRenderNodeResourceHandles()
101 … vector<RenderNodeResource>& optionalSamplers, auto& input, auto& output) { in SetupRenderNodeResourceHandles()
145 const auto& gpuResourceMgr = renderNodeContextMgr_.GetGpuResourceManager(); in CreateInputRenderPass() local
175 const auto& gpuResourceMgr = renderNodeContextMgr_.GetGpuResourceManager(); in CreateInputResources() local
Drender_command_list.cpp40 void ValidateImageUsageFlags(const GpuResourceManager& gpuResourceMgr, const RenderHandle handl, in ValidateImageUsageFlags()
50 void ValidateBufferUsageFlags(const GpuResourceManager& gpuResourceMgr, const RenderHandle handl, in ValidateBufferUsageFlags()
61 const GpuResourceManager& gpuResourceMgr, const DescriptorSetLayoutBindingResources& bindingRes) in ValidateDescriptorTypeBinding()
110 void ValidateRenderPassAttachment(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& r… in ValidateRenderPassAttachment()
138 void ValidateImageSubresourceRange(const GpuResourceManager& gpuResourceMgr, const RenderHandle han… in ValidateImageSubresourceRange()
223const GpuResourceManager& gpuResourceMgr, const NodeContextPsoManager& nodeContextPsoMgr, const Gp… in RenderCommandList()
Drender_node_context_manager.h59 RenderNodeGpuResourceManager& gpuResourceMgr; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_context.cpp151 void CreateDefaultBuffers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defau… in CreateDefaultBuffers()
163 void CreateDefaultTextures(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defa… in CreateDefaultTextures()
185 void CreateDefaultTargets(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defau… in CreateDefaultTargets()
236 void CreateDefaultSamplers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defa… in CreateDefaultSamplers()
404 IGpuResourceManager& gpuResourceMgr = device_->GetGpuResourceManager(); in Init() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_resource_util.cpp36 void CopyGpuResource(const Device& device, const GpuResourceManager& gpuResourceMgr, const RenderHa… in CopyGpuResource()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_pool_manager_vk.cpp91 uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr) in HashFramebuffer()
108 …nderPassCompatibilityDescVk& renderPassCompatibilityDesc, const GpuResourceManager& gpuResourceMgr) in HashBeginRenderPass()
127 VkFramebuffer CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& ren… in CreateFramebuffer()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Drender_util.cpp101 const auto& gpuResourceMgr = context_.GetDevice().GetGpuResourceManager(); in SelectBaseDesc() local

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