| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_camera_controller.cpp | 106 Format GetValidColorFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const Format format) in GetValidColorFormat() 120 Format GetValidDepthFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const Format format) in GetValidDepthFormat() 133 void CreateBaseColorTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camer… in CreateBaseColorTarget() 167 void CreateVelocityTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateVelocityTarget() 196 void CreateDeferredTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camer… in CreateDeferredTargets() 231 void CreateHistoryTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateHistoryTargets() 256 void CreateColorTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateColorTargets() 321 void CreateDepthTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateDepthTargets() 606 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in CreateResourceBaseTargets() local 628 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in CreateBuffers() local [all …]
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| D | render_node_default_material_objects.cpp | 106 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMeshBuffer() local 127 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateSkinBuffer() local 156 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMaterialBuffers() local 197 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessBuffers() local
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| D | render_node_default_env.cpp | 59 RenderHandleReference CreateDefaultSampler(IRenderNodeGpuResourceManager& gpuResourceMgr) in CreateDefaultSampler() 81 … IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera::Environment& renderEnvironment) in GetEnvironmentDataHandles() 129 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 180 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in RenderData() local 237 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateAndBindCustomSet() local 415 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetCameraUniformBuffers() local
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| D | render_node_create_default_camera_gpu_images.cpp | 52 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 70 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
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| D | render_node_default_material_deferred_shading.cpp | 59 RenderHandleReference CreateCubeNodeSampler(IRenderNodeGpuResourceManager& gpuResourceMgr) in CreateCubeNodeSampler() 75 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData() 125 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 373 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetSceneUniformBuffers() local 405 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetCameraUniformBuffers() local
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| D | render_node_morph.cpp | 53 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 130 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateWeightsAndTargets() local
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| D | render_node_default_shadows_blur.cpp | 55 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 81 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local 138 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessSingleShadow() local
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| D | render_node_default_shadow_render_slot.cpp | 74 GpuImageDesc GetColorBufferDesc(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetColorBufferDesc() 98 … RenderHandleReference CreateGeneralDataUniformBuffer(IRenderNodeGpuResourceManager& gpuResourceMg… in CreateGeneralDataUniformBuffer() 132 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 189 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local 617 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGeneralDataUniformBuffers() local
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| D | render_node_default_material_render_slot.cpp | 74 void GetDefaultMaterialGpuResources(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetDefaultMaterialGpuResources() 110 RenderHandleReference CreateCubeNodeSampler(IRenderNodeGpuResourceManager& gpuResourceMgr) in CreateCubeNodeSampler() 126 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData() 233 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 508 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateAndBindSet3() local 731 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in GetCameraUniformBuffers() local
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| D | render_node_default_lights.cpp | 118 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 160 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_staging.cpp | 165 void CopyBuffersToImages(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandList& c… in CopyBuffersToImages() 225 void CopyImagesToBuffersImpl(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandLis… in CopyImagesToBuffersImpl() 241 void CopyImagesToImagesImpl(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandList… in CopyImagesToImagesImpl() 258 …const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingConsumeStr… in CopyHostDirectlyToBuffer() 297 …const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingDirectDataCopyConsumeStruct& sta… in CopyHostDirectlyToBuffer() 337 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local 376 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData) in CopyHostToStaging() 378 auto const copyUserDataToStagingBuffer = [](auto& gpuResourceMgr, auto const& ref) { in CopyHostToStaging() 422 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData, in CopyStagingToImages() 483 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData, in CopyImagesToBuffers() [all …]
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| D | render_node_combined_post_process.cpp | 66 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass() 84 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer() 101 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in InitNode() local 189 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local 481 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteBlit() local 534 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() local 656 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() local 683 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in UpdateImageData() local
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| D | render_node_create_gpu_images.cpp | 116 void CheckFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view nodeName, G… in CheckFormat() 158 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local 197 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
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| D | render_node_bloom.cpp | 44 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer() 122 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() local
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| D | render_node_back_buffer.cpp | 125 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local 174 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateColorAttachmentSize() local
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| D | render_node_back_buffer_gpu_buffer.cpp | 73 … IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
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| D | render_node_default_acceleration_structure_staging.cpp | 116 auto& gpuResourceMgr = in ExecuteFrameProcessInstanceData() local
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| D | render_node_compute_generic.cpp | 54 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in RENDER_BEGIN_NAMESPACE() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | render_node_util.cpp | 39 RenderHandle GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetRoutedResource() 85 void SetupRenderNodeResourceHandles(const IRenderNodeGpuResourceManager& gpuResourceMgr, in SetupRenderNodeResourceHandles() 99 const auto setImageHandles = [](const IRenderNodeGpuResourceManager& gpuResourceMgr, in SetupRenderNodeResourceHandles() 101 … vector<RenderNodeResource>& optionalSamplers, auto& input, auto& output) { in SetupRenderNodeResourceHandles() 145 const auto& gpuResourceMgr = renderNodeContextMgr_.GetGpuResourceManager(); in CreateInputRenderPass() local 175 const auto& gpuResourceMgr = renderNodeContextMgr_.GetGpuResourceManager(); in CreateInputResources() local
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| D | render_command_list.cpp | 40 void ValidateImageUsageFlags(const GpuResourceManager& gpuResourceMgr, const RenderHandle handl, in ValidateImageUsageFlags() 50 void ValidateBufferUsageFlags(const GpuResourceManager& gpuResourceMgr, const RenderHandle handl, in ValidateBufferUsageFlags() 61 const GpuResourceManager& gpuResourceMgr, const DescriptorSetLayoutBindingResources& bindingRes) in ValidateDescriptorTypeBinding() 110 void ValidateRenderPassAttachment(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& r… in ValidateRenderPassAttachment() 138 void ValidateImageSubresourceRange(const GpuResourceManager& gpuResourceMgr, const RenderHandle han… in ValidateImageSubresourceRange() 223 …const GpuResourceManager& gpuResourceMgr, const NodeContextPsoManager& nodeContextPsoMgr, const Gp… in RenderCommandList()
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| D | render_node_context_manager.h | 59 RenderNodeGpuResourceManager& gpuResourceMgr; member
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | render_context.cpp | 151 void CreateDefaultBuffers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defau… in CreateDefaultBuffers() 163 void CreateDefaultTextures(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defa… in CreateDefaultTextures() 185 void CreateDefaultTargets(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defau… in CreateDefaultTargets() 236 void CreateDefaultSamplers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defa… in CreateDefaultSamplers() 404 IGpuResourceManager& gpuResourceMgr = device_->GetGpuResourceManager(); in Init() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
| D | gpu_resource_util.cpp | 36 void CopyGpuResource(const Device& device, const GpuResourceManager& gpuResourceMgr, const RenderHa… in CopyGpuResource()
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | node_context_pool_manager_vk.cpp | 91 uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr) in HashFramebuffer() 108 …nderPassCompatibilityDescVk& renderPassCompatibilityDesc, const GpuResourceManager& gpuResourceMgr) in HashBeginRenderPass() 127 VkFramebuffer CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& ren… in CreateFramebuffer()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | render_util.cpp | 101 const auto& gpuResourceMgr = context_.GetDevice().GetGpuResourceManager(); in SelectBaseDesc() local
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