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Searched defs:greenRandom (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service_base/test/unittest/animation/
Drs_render_particle_effector_test.cpp84 Range<float> greenRandom = Range<float>(0.1f, 1.f); in SetColor() local
195 Range<float> greenRandom = Range<float>(-1.0f, 0.f); variable
269 Range<float> greenRandom = Range<float>(-1.0f, 0.f); variable
Drs_render_particle_emitter_test.cpp79 Range<float> greenRandom = Range<float>(0.1f, 1.f); in SetColor() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/
Drs_particle_params.h110const Range<float>& greenRandom, const Range<float>& blueRandom, const Range<float>& alphaRandom, in ParticleColorParaType()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/
Drs_render_particle.h167 … const Range<float>& redRandom, const Range<float>& greenRandom, const Range<float>& blueRandom, in RenderParticleColorParaType()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/
Drs_marshalling_helper.cpp1762 Range<float> greenRandom(greenRandomStart, greenRandomEnd); in Marshalling() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp1178 auto greenRandom = randomConfig.GetGreenRandom(); in ConvertParticleColorOption() local