Searched defs:greenRandom (Results 1 – 6 of 6) sorted by relevance
| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/test/unittest/animation/ |
| D | rs_render_particle_effector_test.cpp | 84 Range<float> greenRandom = Range<float>(0.1f, 1.f); in SetColor() local 195 Range<float> greenRandom = Range<float>(-1.0f, 0.f); variable 269 Range<float> greenRandom = Range<float>(-1.0f, 0.f); variable
|
| D | rs_render_particle_emitter_test.cpp | 79 Range<float> greenRandom = Range<float>(0.1f, 1.f); in SetColor() local
|
| /foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/ |
| D | rs_particle_params.h | 110 … const Range<float>& greenRandom, const Range<float>& blueRandom, const Range<float>& alphaRandom, in ParticleColorParaType()
|
| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/ |
| D | rs_render_particle.h | 167 … const Range<float>& redRandom, const Range<float>& greenRandom, const Range<float>& blueRandom, in RenderParticleColorParaType()
|
| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/ |
| D | rs_marshalling_helper.cpp | 1762 Range<float> greenRandom(greenRandomStart, greenRandomEnd); in Marshalling() local
|
| /foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
| D | rosen_render_context.cpp | 1178 auto greenRandom = randomConfig.GetGreenRandom(); in ConvertParticleColorOption() local
|