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Searched defs:handleType (Results 1 – 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
Drender_util.cpp35 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_resource_util.cpp39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource() local
Dshader_manager.cpp491 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() local
567 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in HandlePendingAllocations() local
680 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local
698 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local
714 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local
968 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetRenderSlotId() local
1549 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in Destroy() local
1630 const RenderHandleType handleType = handle.GetHandleType(); in GetShaders() local
1664 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaders() local
1692 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderIdDesc() local
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Dgpu_resource_manager.cpp344 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); in LogGpuResource() local
405 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local
1034 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(destroyAlloc.handle); in RemoveStagingOperations() local
1141 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Destroy() local
1356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetName() local
1844 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(clientHandle); in GetGpuHandle() local
1960 const string_view name, const RenderHandle& replacedHandle, RenderHandleType handleType, in StoreAllocation()
2160 auto AddDebugTags = [&](PerManagerStore& store, const RenderHandleType handleType) { in ProcessDebugTags()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_util.cpp43 const RenderHandleType handleType) in GetRoutedResource()
91 const auto& input, auto& output) { in SetupRenderNodeResourceHandles()
Drender_command_list.cpp588 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() local
701 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() local
1089 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() local
1142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomImageBarrier() local
1314 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in UpdateDescriptorSet() local
Dpipeline_descriptor_set_binder.cpp269 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_graph.cpp461 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() local
1106 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); in HandleCopyBufferImage() local
1130 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); in HandleCopyBufferImage() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_loader.cpp197 auto const handleType = handle.GetHandleType(); in HandleShaderFile() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Drender_backend_vk.cpp1437 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommand() local
1797 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle); in RenderCommand() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.cpp1794 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint() local