Searched defs:inputName (Results 1 – 10 of 10) sorted by relevance
281 auto inputName = session->GetInputName (0, allocator); in doRun() local
483 const UString &inputName = params[paramIndex++]; in main2() local
426 const char *inputName[] = in initPrograms() local
1604 const string inputName = "in" + de::toString(calcNdx) + (char)('a'+inputNdx); in generateSingleProgramData() local
1596 const string inputName = "in" + de::toString(calcNdx) + (char)('a'+inputNdx); in generateSingleProgramData() local
909 string inputName = "in" + string(1, static_cast<char>('0' + i)); in setupShaderData() local
849 const string inputName = "_u32_arr_1"; in updateSpirvSnippets() local
5108 const char* inputName; in generateProgramInputOutputShaderCaseBlocks() member
28841 function createCreateBindingHelper(module, inputName, outputName) { argument
23270 function createCreateBindingHelper(module, inputName, outputName) { argument