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Searched defs:isStencilFormat (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/
DGrBackendSurface.cpp205 bool isStencilFormat) in GrBackendFormat()
343 bool isStencilFormat) { in MakeMock()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1431 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in AttachmentResources() local
2128 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in SubpassRenderer() local
2237 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in SubpassRenderer() local
4337 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in createTestShaders() local
4485 const bool isStencilFormat = tcu::hasStencilComponent(format.order); in createTestShaders() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp168 inline bool isStencilFormat (const VkFormat format) in isStencilFormat() function
/third_party/vk-gl-cts/modules/egl/
DteglImageFormatTests.cpp1720 bool isStencilFormat (GLenum format) in isStencilFormat() function
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp121 bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isStencilFormat() function