Searched defs:lazyForEachNode (Results 1 – 5 of 5) sorted by relevance
80 …const RefPtr<LazyForEachNode>& lazyForEachNode, const RefPtr<LazyForEachActuator>& mockLazyForEach… in UpdateItems()111 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… in CreateLazyForEachNode() local160 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable188 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable213 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable238 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable294 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable336 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable392 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable448 …auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(ViewStackProcessor::GetInstance()->Fi… variable[all …]
48 …void NotifyDataDeleted(RefPtr<NG::UINode>& lazyForEachNode, size_t index, bool removeIds) override… in NotifyDataDeleted()
74 … void NotifyDataChanged(size_t index, RefPtr<NG::UINode>& lazyForEachNode, bool isRebuild) override in NotifyDataChanged()81 … void NotifyDataDeleted(RefPtr<NG::UINode>& lazyForEachNode, size_t index, bool removeIds) override in NotifyDataDeleted()156 RefPtr<NG::UINode> lazyForEachNode = nodeIter->second; in OnGetChildByIndex() local
254 auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(child); in OnModifyDone() local414 auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(child); in InitSurfaceChangedCallback() local1149 auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(child); in DoPreloadItems() local
121 auto lazyForEachNode = AceType::DynamicCast<LazyForEachNode>(UiNode); in AddFrameNode() local