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Searched defs:needMoveToBackground (Results 1 – 10 of 10) sorted by relevance

/foundation/window/window_manager/window_scene/session/host/include/zidl/
Dsession_interface.h52 virtual WSError RequestSessionBack(bool needMoveToBackground) { return WSError::WS_OK; } in RequestSessionBack()
/foundation/window/window_manager/test/fuzztest/window_scene/sessioninterface_fuzzer/
Dsessioninterface_fuzzer.cpp213 bool needMoveToBackground = source.GetObject<bool>(); in ProxyInterfaceFuzzTestPart1() local
/foundation/window/window_manager/window_scene/test/unittest/
Dsession_proxy_test.cpp291 bool needMoveToBackground = true; variable
/foundation/window/window_manager/window_scene/session/host/src/zidl/
Dsession_stub.cpp359 bool needMoveToBackground = false; in HandleBackPressed() local
Dsession_proxy.cpp555 WSError SessionProxy::RequestSessionBack(bool needMoveToBackground) in RequestSessionBack()
/foundation/ability/ability_runtime/frameworks/native/ability/ability_runtime/
Dability_context_impl.cpp489 ErrCode AbilityContextImpl::OnBackPressedCallBack(bool &needMoveToBackground) in OnBackPressedCallBack()
/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/
Djs_scene_session.cpp657 NotifyBackPressedFunc func = [weak = weak_from_this()](bool needMoveToBackground) { in ProcessBackPressedRegister()
1578 void JsSceneSession::OnBackPressed(bool needMoveToBackground) in OnBackPressed()
/foundation/window/window_manager/wm/src/
Dwindow_scene_session_impl.cpp1751 bool needMoveToBackground = false; in PerformBack() local
Dwindow_impl.cpp2476 bool needMoveToBackground = false; in PerformBack() local
/foundation/window/window_manager/window_scene/session/host/src/
Dscene_session.cpp1137 WSError SceneSession::RequestSessionBack(bool needMoveToBackground) in RequestSessionBack()