Searched defs:nodeObject (Results 1 – 3 of 3) sorted by relevance
293 auto nodeObject = NodeObject::Create(); in DumpDirtyRenderNodes() local311 auto nodeObject = NodeObject::Create(); in DumpDirtyLayoutNodes() local326 auto nodeObject = NodeObject::Create(); in DumpNewNodes() local336 auto nodeObject = NodeObject::Create(); in DumpDelNodes() local420 …nst RefPtr<NG::UINode>& node, int depth, OperationType op, std::unique_ptr<NodeObject>& nodeObject) in DumpNode()440 auto nodeObject = NodeObject::Create(); in DumpTreeInner() local451 RefPtr<UINode> DistributedUI::RestoreNode(const std::unique_ptr<NodeObject>& nodeObject) in RestoreNode()589 RefPtr<UINode> root, RefPtr<UINode> uiNode, const std::unique_ptr<NodeObject>& nodeObject) in AttachToTree()606 void DistributedUI::AddNode(const std::unique_ptr<NodeObject>& nodeObject, RefPtr<FrameNode> pageRo… in AddNode()615 void DistributedUI::ModNode(const std::unique_ptr<NodeObject>& nodeObject) in ModNode()[all …]
40 auto nodeObject = entry(); in CreateNodeObjectInner() local
348 auto nodeObject = std::make_unique<OHOS::Ace::NodeObject>(); variable378 auto nodeObject = std::make_unique<OHOS::Ace::NodeObject>(); variable412 auto nodeObject = std::make_unique<OHOS::Ace::NodeObject>(); variable