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Searched defs:nodeSystem (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
Dlume_common.cpp392 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local
506 CORE3D_NS::INodeSystem* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local
904 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local
1147 const std::shared_ptr<Geometry>& geometryEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateGeometry()
1167 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in DestroyNode()
1180 const CORE_NS::Entity& materialEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateNode()
1214 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in UpdateNodePosition()
1235 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dpicking.cpp278 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_exporter.cpp707 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget()
845 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local
2499 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local