Searched defs:nodeSystem (Results 1 – 3 of 3) sorted by relevance
392 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local506 CORE3D_NS::INodeSystem* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local904 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local1147 const std::shared_ptr<Geometry>& geometryEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateGeometry()1167 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in DestroyNode()1180 const CORE_NS::Entity& materialEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateNode()1214 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in UpdateNodePosition()1235 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
278 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
707 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget()845 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local2499 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local