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Searched defs:normalized (Results 1 – 12 of 12) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/image/apng/
Dapng_image_animation.cpp58 void APngImageAnimation::OnNormalizedTimestampChanged(float normalized, bool revserse) in OnNormalizedTimestampChanged()
/foundation/arkui/ace_engine/frameworks/core/animation/
Dspring_animation.h47 void OnNormalizedTimestampChanged(float normalized, bool reverse) override in OnNormalizedTimestampChanged()
Dpicture_animation.h127 void OnNormalizedTimestampChanged(float normalized, bool revserse) override in OnNormalizedTimestampChanged()
Dcurve_animation.h113 void OnNormalizedTimestampChanged(float normalized, bool reverse) override in OnNormalizedTimestampChanged()
Dspring_animation.cpp62 void SpringAnimation::UpdatePosition(float normalized) in UpdatePosition()
Dkeyframe_animation.h181 void OnNormalizedTimestampChanged(float normalized, bool reverse) override in OnNormalizedTimestampChanged()
Dproperty_animation.cpp56 void PropertyAnimation::OnNormalizedTimestampChanged(float normalized, bool reverse) in OnNormalizedTimestampChanged()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dpipeline_state_object_gles.cpp33 GLenum& type, GLboolean& normalized, bool& isFloat) in FormatToVertexType()
162 GLboolean normalized = false; in MakeVAO() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dmesh_builder.cpp271 …const size_t targetComponentCount, const size_t targetComponentSize, const bool normalized, const … in ConvertFloatDataTo()
308 …const size_t targetComponentCount, const size_t targetComponentSize, const bool normalized, const … in ConvertByteDataTo()
348 bool normalized = false; in GetVertexAttributeByteSize() local
647 bool normalized = false; in WriteFloatAttributeData() local
676 bool normalized = false; in WriteByteAttributeData() local
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/
Dwebgl_arg.h347 GLboolean normalized; member
385 bool normalized; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_loader.cpp568 bool normalized = false; in AccessorNormalized() local
719 const auto normalized = AccessorNormalized(loadResult, jsonData); in ParseAccessor() local
Dgltf2_data_structures.h294 bool normalized = false; in CORE3D_BEGIN_NAMESPACE() member