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Searched defs:renderNodeContextMgr (Results 1 – 24 of 24) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_bloom.cpp59 void RenderBloom::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloo… in PreExecute()
72 void RenderBloom::Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdL… in Execute()
140 void RenderBloom::ComputeBloom(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList&… in ComputeBloom()
291 void RenderBloom::GraphicsBloom(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList… in GraphicsBloom()
486 void RenderBloom::CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const Math::UVec2 … in CreateTargets()
545 void RenderBloom::CreatePsos(IRenderNodeContextManager& renderNodeContextMgr) in CreatePsos()
554 void RenderBloom::CreateComputePsos(IRenderNodeContextManager& renderNodeContextMgr) in CreateComputePsos()
615IRenderNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& rende… in CreateAndReflectRenderPso()
629 void RenderBloom::CreateRenderPsos(IRenderNodeContextManager& renderNodeContextMgr) in CreateRenderPsos()
Drender_blur.cpp45 void RenderBlur::Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo) in Init()
83IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo, const PostProcessConfig… in PreExecute()
99 void RenderBlur::Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdLi… in Execute()
191 void RenderBlur::RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cm… in RenderData()
352 void RenderBlur::RenderGaussian(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList… in RenderGaussian()
426 void RenderBlur::CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const Math::UVec2 b… in CreateTargets()
Drender_node_back_buffer_gpu_buffer.cpp58 void RenderNodeBackBufferGpuBuffer::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_bloom.cpp55 void RenderNodeBloom::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_acceleration_structure_staging.cpp43 …derNodeDefaultAccelerationStructureStaging::InitNode(IRenderNodeContextManager& renderNodeContextM… in InitNode()
Drender_node_back_buffer.cpp66 void RenderNodeBackBuffer::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_compute_generic.cpp155 RenderHandle RenderNodeComputeGeneric::GetPsoHandle(IRenderNodeContextManager& renderNodeContextMgr) in GetPsoHandle()
Drender_node_fullscreen_generic.cpp148 …nderHandle RenderNodeFullscreenGeneric::GetPsoHandle(IRenderNodeContextManager& renderNodeContextM… in GetPsoHandle()
Drender_node_create_gpu_images.cpp149 void RenderNodeCreateGpuImages::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_combined_post_process.cpp95 void RenderNodeCombinedPostProcess::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_staging.cpp322 void RenderNodeStaging::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_create_default_camera_gpu_images.cpp35 …oid RenderNodeCreateDefaultCameraGpuImages::InitNode(IRenderNodeContextManager& renderNodeContextM… in InitNode()
Drender_node_morph.cpp43 void RenderNodeMorph::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_cameras.cpp85 void RenderNodeDefaultCameras::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_material_objects.cpp53 void RenderNodeDefaultMaterialObjects::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_lights.cpp105 void RenderNodeDefaultLights::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_shadows_blur.cpp47 void RenderNodeDefaultShadowsBlur::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_material_deferred_shading.cpp108 …d RenderNodeDefaultMaterialDeferredShading::InitNode(IRenderNodeContextManager& renderNodeContextM… in InitNode()
Drender_node_default_env.cpp111 void RenderNodeDefaultEnv::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_shadow_render_slot.cpp123 void RenderNodeDefaultShadowRenderSlot::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_camera_controller.cpp418 void RenderNodeDefaultCameraController::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
Drender_node_default_material_render_slot.cpp211 void RenderNodeDefaultMaterialRenderSlot::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp143 const IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneDataStoreName) in GetSceneRenderDataStores()
293 const IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneDataStoreName) in GetSceneRenderDataStores()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_util.cpp137 RenderNodeUtil::RenderNodeUtil(IRenderNodeContextManager& renderNodeContextMgr) in RenderNodeUtil()