| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_bloom.cpp | 59 void RenderBloom::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloo… in PreExecute() 72 void RenderBloom::Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdL… in Execute() 140 void RenderBloom::ComputeBloom(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList&… in ComputeBloom() 291 void RenderBloom::GraphicsBloom(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList… in GraphicsBloom() 486 void RenderBloom::CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const Math::UVec2 … in CreateTargets() 545 void RenderBloom::CreatePsos(IRenderNodeContextManager& renderNodeContextMgr) in CreatePsos() 554 void RenderBloom::CreateComputePsos(IRenderNodeContextManager& renderNodeContextMgr) in CreateComputePsos() 615 …IRenderNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& rende… in CreateAndReflectRenderPso() 629 void RenderBloom::CreateRenderPsos(IRenderNodeContextManager& renderNodeContextMgr) in CreateRenderPsos()
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| D | render_blur.cpp | 45 void RenderBlur::Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo) in Init() 83 …IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo, const PostProcessConfig… in PreExecute() 99 void RenderBlur::Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdLi… in Execute() 191 void RenderBlur::RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cm… in RenderData() 352 void RenderBlur::RenderGaussian(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList… in RenderGaussian() 426 void RenderBlur::CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const Math::UVec2 b… in CreateTargets()
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| D | render_node_back_buffer_gpu_buffer.cpp | 58 void RenderNodeBackBufferGpuBuffer::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_bloom.cpp | 55 void RenderNodeBloom::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_acceleration_structure_staging.cpp | 43 …derNodeDefaultAccelerationStructureStaging::InitNode(IRenderNodeContextManager& renderNodeContextM… in InitNode()
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| D | render_node_back_buffer.cpp | 66 void RenderNodeBackBuffer::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_compute_generic.cpp | 155 RenderHandle RenderNodeComputeGeneric::GetPsoHandle(IRenderNodeContextManager& renderNodeContextMgr) in GetPsoHandle()
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| D | render_node_fullscreen_generic.cpp | 148 …nderHandle RenderNodeFullscreenGeneric::GetPsoHandle(IRenderNodeContextManager& renderNodeContextM… in GetPsoHandle()
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| D | render_node_create_gpu_images.cpp | 149 void RenderNodeCreateGpuImages::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_combined_post_process.cpp | 95 void RenderNodeCombinedPostProcess::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_staging.cpp | 322 void RenderNodeStaging::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_create_default_camera_gpu_images.cpp | 35 …oid RenderNodeCreateDefaultCameraGpuImages::InitNode(IRenderNodeContextManager& renderNodeContextM… in InitNode()
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| D | render_node_morph.cpp | 43 void RenderNodeMorph::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_cameras.cpp | 85 void RenderNodeDefaultCameras::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_material_objects.cpp | 53 void RenderNodeDefaultMaterialObjects::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_lights.cpp | 105 void RenderNodeDefaultLights::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_shadows_blur.cpp | 47 void RenderNodeDefaultShadowsBlur::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_material_deferred_shading.cpp | 108 …d RenderNodeDefaultMaterialDeferredShading::InitNode(IRenderNodeContextManager& renderNodeContextM… in InitNode()
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| D | render_node_default_env.cpp | 111 void RenderNodeDefaultEnv::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_shadow_render_slot.cpp | 123 void RenderNodeDefaultShadowRenderSlot::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_camera_controller.cpp | 418 void RenderNodeDefaultCameraController::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| D | render_node_default_material_render_slot.cpp | 211 void RenderNodeDefaultMaterialRenderSlot::InitNode(IRenderNodeContextManager& renderNodeContextMgr) in InitNode()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
| D | render_node_scene_util.cpp | 143 const IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneDataStoreName) in GetSceneRenderDataStores() 293 const IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneDataStoreName) in GetSceneRenderDataStores()
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | render_node_util.cpp | 137 RenderNodeUtil::RenderNodeUtil(IRenderNodeContextManager& renderNodeContextMgr) in RenderNodeUtil()
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