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Searched defs:renderNodeGraphData (Results 1 – 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_create_default_camera_gpu_images.cpp40 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_morph.cpp47 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_cameras.cpp92 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_material_objects.cpp57 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_lights.cpp109 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_shadows_blur.cpp51 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_material_deferred_shading.cpp113 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_env.cpp116 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_shadow_render_slot.cpp128 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_camera_controller.cpp423 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_default_material_render_slot.cpp216 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_default_acceleration_structure_staging.cpp47 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
Drender_node_staging.cpp326 const auto& renderNodeGraphData = renderNodeContextMgr_->GetRenderNodeGraphData(); in InitNode() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_context_manager.h55 const RenderNodeGraphData& renderNodeGraphData; member