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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core_render_node_factory.h"
17 
18 #include <render/intf_plugin.h>
19 #include <render/namespace.h>
20 
21 #include "node/render_node_back_buffer.h"
22 #include "node/render_node_back_buffer_gpu_buffer.h"
23 #include "node/render_node_bloom.h"
24 #include "node/render_node_combined_post_process.h"
25 #include "node/render_node_compute_generic.h"
26 #include "node/render_node_create_gpu_images.h"
27 #include "node/render_node_default_acceleration_structure_staging.h"
28 #include "node/render_node_fullscreen_generic.h"
29 #include "node/render_node_staging.h"
30 #include "nodecontext/render_node_manager.h"
31 
32 using namespace CORE_NS;
33 
RENDER_BEGIN_NAMESPACE()34 RENDER_BEGIN_NAMESPACE()
35 template<class RenderNodeType>
36 RenderNodeTypeInfo FillRenderNodeType()
37 {
38     return { { RenderNodeTypeInfo::UID }, RenderNodeType::UID, RenderNodeType::TYPE_NAME, RenderNodeType::Create,
39         RenderNodeType::Destroy, RenderNodeType::BACKEND_FLAGS, RenderNodeType::CLASS_TYPE };
40 }
41 
RegisterCoreRenderNodes(RenderNodeManager & renderNodeManager)42 void RegisterCoreRenderNodes(RenderNodeManager& renderNodeManager)
43 {
44     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBackBuffer>());
45     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBackBufferGpuBuffer>());
46     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBloom>());
47     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCombinedPostProcess>());
48     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeComputeGeneric>());
49     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCreateGpuImages>());
50     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeFullscreenGeneric>());
51     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeStaging>());
52     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeDefaultAccelerationStructureStaging>());
53 }
54 RENDER_END_NAMESPACE()
55