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Searched defs:renderPassDesc (Results 1 – 16 of 16) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_pool_manager_vk.cpp69 inline void HashRenderPassCompatibility(uint64_t& hash, const RenderPassDesc& renderPassDesc, in HashRenderPassCompatibility()
82 …uint64_t& hash, const RenderPassDesc& renderPassDesc, const RenderPassImageLayouts& renderPassImag… in HashRenderPassLayouts()
91 uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr) in HashFramebuffer()
112 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in HashBeginRenderPass() local
127 …r CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc, in CreateFramebuffer()
Dpipeline_create_functions_vk.cpp208 …RenderPass CreateRenderPassCombined(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined()
362 …enderPass CreateRenderPassCombined2(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined2()
583 const RenderPassDesc& renderPassDesc, const LowLevelRenderPassDataVk& lowLevelRenderPassData, in CreateRenderPassCompatibility()
Dpipeline_state_object_vk.cpp162const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSub… in GraphicsPipelineStateObjectVk()
Ddevice_vk.cpp1029const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSub… in CreateGraphicsPipelineStateObject()
Drender_backend_vk.cpp1020 const RenderPassDesc& renderPassDesc = renderCmd.renderPassDesc; in RenderCommand() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dpipeline_state_object_gles.h41 RenderPassDesc renderPassDesc; member
Dpipeline_state_object_gles.cpp105const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSub… in GraphicsPipelineStateObjectGLES()
Dnode_context_pool_manager_gles.cpp44 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in UpdateBindImages() local
54 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in hashRPD() local
Ddevice_gles.cpp1840const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSub… in CreateGraphicsPipelineStateObject()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_material_deferred_shading.cpp233 const auto& renderPassDesc = renderPass_.renderPassDesc; in UpdateSet1() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp103 RenderPassDesc& renderPassDesc = renderPass.renderPassDesc; in UpdateCustomCameraTargets() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_pso_manager.cpp310const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> renderPassSubp… in GetGraphicsPso()
Drender_command_list.cpp720const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in BeginRenderPass()
795const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, const RenderPassSubpassDesc&… in BeginRenderPass()
Drender_command_list.h196 RenderPassDesc renderPassDesc; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_graph.cpp833const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceSta… in BeginRenderPassUpdateSubpassImageStates()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
Dpipeline_state_desc.h987 RenderPassDesc renderPassDesc; member