Home
last modified time | relevance | path

Searched defs:rendererState (Results 1 – 10 of 10) sorted by relevance

/foundation/multimedia/av_session/services/session/server/
Dbackground_audio_controller.cpp69 AudioStandard::RendererState rendererState = AudioStandard::RENDERER_PAUSED; in OnSessionRelease() local
113 AudioStandard::RendererState rendererState = AudioStandard::RENDERER_PAUSED; in HandleAppBackgroundState() local
/foundation/multimedia/av_session/services/session/server/test/fuzztest/audioadapterinterface_fuzzer/
Daudioadapterinterface_fuzzer.cpp40 AudioStandard::RendererState rendererState; in AudioAdapterTest() local
/foundation/multimedia/av_session/services/session/adapter/
Daudio_adapter.cpp96 bool AudioAdapter::GetRendererState(int32_t uid, AudioStandard::RendererState& rendererState) in GetRendererState()
/foundation/multimedia/av_session/utils/src/
Davsession_sysevent.cpp135 void AVSessionSysEvent::SetAudioStatus(pid_t uid, int32_t rendererState) in SetAudioStatus()
/foundation/multimedia/audio_framework/frameworks/native/opensles/src/adapter/
Daudioplayer_adapter.cpp124 RendererState rendererState = pRender->GetStatus(); in GetPlayStateAdapter() local
/foundation/multimedia/av_session/utils/include/
Davsession_sysevent.h138 #define HISYSEVENT_SET_AUDIO_STATUS(uid, rendererState) … argument
/foundation/multimedia/audio_framework/frameworks/native/ohaudio/
DOHAudioRenderer.cpp91 OHOS::AudioStandard::RendererState rendererState = audioRenderer->GetCurrentState(); in OH_AudioRenderer_GetCurrentState() local
/foundation/multimedia/audio_framework/interfaces/inner_api/native/audiocommon/include/
Daudio_info.h664 RendererState rendererState; variable
/foundation/multimedia/audio_framework/frameworks/js/napi/audiorenderer/
Dnapi_audio_renderer.cpp1415 uint32_t rendererState = napiAudioRenderer->audioRenderer_->GetStatus(); in GetState() local
/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/
Daudio_policy_service.cpp1676 RendererState rendererState = rendererChangeInfo->rendererState; in IsRendererStreamRunning() local