Searched defs:sampleId (Results 1 – 4 of 4) sorted by relevance
180 int sampleId = samples[0]; in executeShader() local189 int sampleId = samples[0]; in executeShader() local
160 SIMD::Int sampleId; in emitSamplerRoutine() local
596 Object::ID sampleId = 0; member
2086 for (deUint32 sampleId = 0; sampleId < sampleShadedImages.size(); sampleId++) in iterate() local2099 for (deUint32 sampleId = 0; sampleId < sampleShadedImages.size(); sampleId++) in iterate() local2732 for (deUint32 sampleId = 0; sampleId < sampleShadedImages.size(); sampleId++) in iterate() local4415 for (deInt32 sampleId = 0; sampleId < (deInt32)m_perSampleImages.size(); ++sampleId) in initialize() local4454 de::MovePtr<tcu::TextureLevel> MultisampleRenderer::getSingleSampledImage (deUint32 sampleId) in getSingleSampledImage()