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Searched defs:shaderHandle (Results 1 – 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_pso_manager.cpp63const RenderHandle shaderHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) in HashComputeShader()
68 uint64_t HashGraphicsShader(const RenderHandle shaderHandle, const RenderHandle graphicsStateHandle, in HashGraphicsShader()
78 …ShaderManager& shaderMgr, const RenderHandle shaderHandle, const VertexInputDeclarationDataWrapper… in validateSSO()
101 RenderHandle NodeContextPsoManager::GetComputePsoHandle(const RenderHandle shaderHandle, in GetComputePsoHandle()
146 RenderHandle NodeContextPsoManager::GetComputePsoHandle(const RenderHandle shaderHandle, in GetComputePsoHandle()
224 RenderHandle NodeContextPsoManager::GetGraphicsPsoHandle(const RenderHandle shaderHandle, in GetGraphicsPsoHandle()
Dnode_context_pso_manager.h103 RenderHandle shaderHandle; member
120 RenderHandle shaderHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_bloom.cpp564 const RenderHandle shaderHandle = in CreateComputePsos() local
577 const RenderHandle shaderHandle = in CreateComputePsos() local
590 const RenderHandle shaderHandle = in CreateComputePsos() local
603 const RenderHandle shaderHandle = in CreateComputePsos() local
619 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); in CreateAndReflectRenderPso() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_shadows_blur.h92 RENDER_NS::RenderHandle shaderHandle; in CORE3D_BEGIN_NAMESPACE() member
Drender_node_default_env.cpp186 … const RenderHandle shaderHandle = renderEnv.shader ? renderEnv.shader.GetHandle() : shaderHandle_; in RenderData() local
321 RenderHandle RenderNodeDefaultEnv::GetPso(const RenderHandle shaderHandle, in GetPso()
Drender_node_morph.cpp69 …const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_m… in InitNode() local
Drender_node_default_shadow_render_slot.h157 RENDER_NS::RenderHandle shaderHandle; member
Drender_node_default_material_deferred_shading.h75 RENDER_NS::RenderHandle shaderHandle; member
Drender_node_default_material_render_slot.h86 RENDER_NS::RenderHandle shaderHandle; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Dintf_render_data_store_default_material.h232 RENDER_NS::RenderHandleReference shaderHandle; member
Drender_data_defines_3d.h609 RENDER_NS::RenderHandle shaderHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dshader_manager.cpp325 …const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReferenc… in SetRenderSlotData()