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Searched defs:shaderManager (Results 1 – 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_pso_manager.cpp97 NodeContextPsoManager::NodeContextPsoManager(Device& device, ShaderManager& shaderManager) in NodeContextPsoManager()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_loader.cpp88 ShaderLoader::ShaderLoader(IFileManager& fileManager, ShaderManager& shaderManager, const DeviceBac… in ShaderLoader()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drenderer.cpp104 ShaderManager& shaderManager; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dmesh_util.cpp713 IShaderManager& shaderManager = renderContext->GetDevice().GetShaderManager(); in InitializeBuilder() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_importer.cpp1037 auto& shaderManager = device.GetShaderManager(); in GatherMeshData() local