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Searched defs:shaderMgr (Results 1 – 20 of 20) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_compute_generic.cpp45 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local
213 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
Drender_node_fullscreen_generic.cpp46 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local
211 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
Drender_node_combined_post_process.cpp353 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() local
417 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteTAA() local
486 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteBlit() local
523 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CheckForPsoSpecilization() local
569 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources() local
Drender_node_back_buffer.cpp213 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
Drender_blur.cpp49 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
121 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
Drender_bloom.cpp556 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateComputePsos() local
618 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateAndReflectRenderPso() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_env.cpp135 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
239 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() local
326 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() local
Drender_node_default_shadows_blur.cpp61 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
155 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() local
Drender_node_default_material_deferred_shading.cpp330 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
471 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
Drender_node_morph.cpp60 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
Drender_node_default_material_render_slot.cpp510 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3() local
661 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
761 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
Drender_node_default_shadow_render_slot.cpp392 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
432 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drenderer.cpp108 void ProcessShaderReload(Device& device, ShaderManager& shaderMgr, RenderNodeGraphManager& renderNo… in ProcessShaderReload()
172 ShaderManager& shaderMgr = (ShaderManager&)renderContext.GetDevice().GetShaderManager(); in InitializeRenderNodeContextData() local
281 IRenderDataStoreManager& renderData, ShaderManager& shaderMgr) in CreateGpuResourcesWithRenderNodes()
Drender_context.cpp370 ShaderManager& shaderMgr = (ShaderManager&)device_->GetShaderManager(); in Init() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dscene_util.cpp474 …const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager… in GetDefaultMaterialShaderData() local
514 …const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager… in GetDefaultMaterialShaderData() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_util.cpp183 const auto& shaderMgr = renderNodeContextMgr_.GetShaderManager(); in CreatePipelineLayout() local
Dnode_context_pso_manager.cpp78ShaderManager& shaderMgr, const RenderHandle shaderHandle, const VertexInputDeclarationDataWrapper… in validateSSO()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_importer.cpp2396 …IRenderHandleComponentManager& renderHandleMgr, const IShaderManager& shaderMgr, const string_view… in FillShaderData()
2697 const IShaderManager& shaderMgr = device_.GetShaderManager(); in GLTF2Importer() local
Dgltf2_exporter.cpp1124 const IShaderManager& shaderMgr = device->GetShaderManager(); in UpdateShaderStateToGltfMaterial() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dshader_manager.cpp1953 RenderNodeShaderManager::RenderNodeShaderManager(const ShaderManager& shaderMgr) : shaderMgr_(shade… in RenderNodeShaderManager()