| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_compute_generic.cpp | 45 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local 213 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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| D | render_node_fullscreen_generic.cpp | 46 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local 211 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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| D | render_node_combined_post_process.cpp | 353 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() local 417 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteTAA() local 486 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteBlit() local 523 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CheckForPsoSpecilization() local 569 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources() local
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| D | render_node_back_buffer.cpp | 213 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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| D | render_blur.cpp | 49 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 121 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
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| D | render_bloom.cpp | 556 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateComputePsos() local 618 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateAndReflectRenderPso() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_env.cpp | 135 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 239 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() local 326 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() local
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| D | render_node_default_shadows_blur.cpp | 61 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 155 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() local
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| D | render_node_default_material_deferred_shading.cpp | 330 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 471 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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| D | render_node_morph.cpp | 60 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
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| D | render_node_default_material_render_slot.cpp | 510 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3() local 661 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 761 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
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| D | render_node_default_shadow_render_slot.cpp | 392 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 432 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | renderer.cpp | 108 void ProcessShaderReload(Device& device, ShaderManager& shaderMgr, RenderNodeGraphManager& renderNo… in ProcessShaderReload() 172 ShaderManager& shaderMgr = (ShaderManager&)renderContext.GetDevice().GetShaderManager(); in InitializeRenderNodeContextData() local 281 IRenderDataStoreManager& renderData, ShaderManager& shaderMgr) in CreateGpuResourcesWithRenderNodes()
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| D | render_context.cpp | 370 ShaderManager& shaderMgr = (ShaderManager&)device_->GetShaderManager(); in Init() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | scene_util.cpp | 474 …const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager… in GetDefaultMaterialShaderData() local 514 …const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager… in GetDefaultMaterialShaderData() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | render_node_util.cpp | 183 const auto& shaderMgr = renderNodeContextMgr_.GetShaderManager(); in CreatePipelineLayout() local
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| D | node_context_pso_manager.cpp | 78 …ShaderManager& shaderMgr, const RenderHandle shaderHandle, const VertexInputDeclarationDataWrapper… in validateSSO()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
| D | gltf2_importer.cpp | 2396 …IRenderHandleComponentManager& renderHandleMgr, const IShaderManager& shaderMgr, const string_view… in FillShaderData() 2697 const IShaderManager& shaderMgr = device_.GetShaderManager(); in GLTF2Importer() local
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| D | gltf2_exporter.cpp | 1124 const IShaderManager& shaderMgr = device->GetShaderManager(); in UpdateShaderStateToGltfMaterial() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
| D | shader_manager.cpp | 1953 RenderNodeShaderManager::RenderNodeShaderManager(const ShaderManager& shaderMgr) : shaderMgr_(shade… in RenderNodeShaderManager()
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