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Searched defs:switchPattern (Results 1 – 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toggle/
Dswitch_accessibility_property.cpp32 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in IsChecked() local
Dswitch_pattern.cpp347 auto switchPattern = weak.Upgrade(); in InitClickEvent() local
366 auto switchPattern = weak.Upgrade(); in InitTouchEvent() local
Dtoggle_model_ng.cpp421 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in Pop() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/toggle/
Dtoggle_test_ng.cpp372 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
426 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable
483 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable
631 auto switchPattern = AceType::DynamicCast<SwitchPattern>(frameNode->GetPattern()); variable
657 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
765 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable
988 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
Dcheckable_theme.h304 … RefPtr<ThemeStyle> switchPattern = themeConstants->GetPatternByName(THEME_PATTERN_SWITCH); in ParsePattern() local