Searched defs:switchPattern (Results 1 – 5 of 5) sorted by relevance
32 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in IsChecked() local
347 auto switchPattern = weak.Upgrade(); in InitClickEvent() local366 auto switchPattern = weak.Upgrade(); in InitTouchEvent() local
421 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in Pop() local
372 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable426 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable483 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable631 auto switchPattern = AceType::DynamicCast<SwitchPattern>(frameNode->GetPattern()); variable657 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable765 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable988 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
304 … RefPtr<ThemeStyle> switchPattern = themeConstants->GetPatternByName(THEME_PATTERN_SWITCH); in ParsePattern() local