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Searched defs:targetRotation (Results 1 – 8 of 8) sorted by relevance

/foundation/window/window_manager/window_scene/test/unittest/
Dscreen_rotation_property_test.cpp152 Rotation targetRotation = ScreenRotationProperty::GetCurrentDisplayRotation(); variable
/foundation/window/window_manager/dmserver/src/
Ddisplay_manager_service_inner.cpp143 bool DisplayManagerServiceInner::SetRotationFromWindow(DisplayId displayId, Rotation targetRotation in SetRotationFromWindow()
Dscreen_rotation_controller.cpp182 void ScreenRotationController::SetScreenRotation(Rotation targetRotation, bool withAnimation) in SetScreenRotation()
Ddisplay_manager_service.cpp291 bool DisplayManagerService::SetRotationFromWindow(ScreenId screenId, Rotation targetRotation, bool … in SetRotationFromWindow()
/foundation/window/window_manager/window_scene/session/screen/src/
Dscreen_session.cpp331 Rotation targetRotation = Rotation::ROTATION_0; in ConvertIntToRotation() local
361 Rotation targetRotation = ConvertIntToRotation(rotation); in UpdateToInputManager() local
377 Rotation targetRotation = ConvertIntToRotation(rotation); in UpdatePropertyAfterRotation() local
/foundation/window/window_manager/window_scene/session_manager/src/
Dscreen_rotation_property.cpp187 void ScreenRotationProperty::SetScreenRotation(Rotation targetRotation) in SetScreenRotation()
Dscreen_session_manager.cpp1326 bool ScreenSessionManager::SetRotationFromWindow(Rotation targetRotation) in SetRotationFromWindow()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/
Drs_path_animation.cpp222 float targetRotation = 0.0f; in OnUpdateStagingValue() local