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Searched defs:texture (Results 1 – 25 of 33) sorted by relevance

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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
Dwebgl_rendering_context_draw.cpp28 … const TexImageArg& imgArg, WebGLTexture* texture, const void* pixels, bool changeUnpackAlignment) in TexImage2D_()
48 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage2D() local
102 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage2D() local
133 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage2D() local
158 …const TexSubImage2DArg& imgArg, WebGLTexture* texture, const void* pixels, bool changeUnpackAlignm… in TexSubImage2D_()
173 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexSubImage2D() local
194 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexSubImage2D() local
245 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexSubImage2D() local
509 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in CheckCompressedTexImage2D() local
548 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in CompressedTexImage2D() local
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Dwebgl2_rendering_context_impl.cpp657 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); in TexStorage2D() local
684 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); in TexStorage3D() local
715 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage3D() local
776 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage3D() local
815 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); in CheckTexSubImage3D() local
942 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in CompressedTexImage3D() local
962 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in CompressedTexImage3D() local
996 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in CompressedTexSubImage3D() local
1015 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in CompressedTexSubImage3D() local
1936 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); in CheckTexStorage() local
Dwebgl_framebuffer.cpp259 WebGLTexture* texture = context->GetObjectInstance<WebGLTexture>( in GetWebGLAttachmentInfo() local
Dwebgl_rendering_context_base_impl.cpp120 napi_value WebGLRenderingContextBaseImpl::ActiveTexture(napi_env env, GLenum texture) in ActiveTexture()
134 uint32_t texture = WebGLTexture::DEFAULT_TEXTURE; in BindTexture() local
714 uint32_t texture = webGlTexture->GetTexture(); in DeleteTexture() local
879 …napi_env env, GLenum target, GLenum attachment, GLenum textureTarget, napi_value texture, GLint le… in FrameBufferTexture2D()
2060 WebGLTexture* texture = GetBoundTexture(env, target, false); in GetTexParameter() local
/foundation/arkui/ace_engine/frameworks/core/components/video/
Dvideo_element_v2.cpp39 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen()
85 … VideoElementV2::FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture) in FireFullscreen()
197 …eak = AceType::WeakClaim(this)](bool fullscreen, bool isPlaying, const WeakPtr<Texture>& texture) { in SetNewComponent()
209 … const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) { in SetNewComponent()
Drosen_render_texture.cpp100 auto texture = weak.Upgrade(); in SetIsAddGaussianFuzzy() local
107 auto texture = weak.Upgrade(); in SetIsAddGaussianFuzzy() local
115 auto texture = weak.Upgrade(); in SetIsAddGaussianFuzzy() local
Drender_texture.cpp28 const RefPtr<TextureComponent> texture = AceType::DynamicCast<TextureComponent>(component); in Update() local
Dvideo_component.h310 void SetTexture(const WeakPtr<Texture>& texture) in SetTexture()
/foundation/graphic/graphic_2d/utils/gl_utils/src/
Dtexture.cpp39 Texture::Texture(uint32_t texture) in Texture()
/foundation/graphic/graphic_2d/utils/gl_utils/src/mock/
Dtexture.cpp23 Texture::Texture(uint32_t texture) in Texture()
/foundation/arkui/ace_engine/frameworks/core/components/video/resource/
Dtexture.cpp73 auto texture = weak.Upgrade(); in Create() local
97 auto texture = weak.Upgrade(); in CreateTexture() local
Dext_texture.cpp62 auto texture = weak.Upgrade(); in Create() local
85 auto texture = weak.Upgrade(); in CreateTexture() local
/foundation/arkui/ace_engine/frameworks/core/components/xcomponent/resource/
Dnative_texture.cpp67 auto texture = weak.Upgrade(); in Create() local
96 auto texture = weak.Upgrade(); in CreateTexture() local
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/
Dwebgl_texture.h52 void SetTexture(uint32_t texture) in SetTexture()
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
Ddom_video.cpp32 const WeakPtr<Texture>& texture) { in DOMVideo()
220 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
Drs_surface_node.cpp673 auto texture = surface_->GetSurfaceExt(config); in CreateSurfaceExt() local
712 auto texture = surface_->GetSurfaceExt(config); in SetSurfaceTextureAttachCallBack() local
724 auto texture = surface_->GetSurfaceExt(config); in SetSurfaceTextureUpdateCallBack() local
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/
DPlaneShape.js39 texture = null; field in PlaneShape
DCubeShape.js33 texture = null; field in CubeShape
/foundation/arkui/ace_engine/frameworks/core/components/xcomponent/
Dxcomponent_component.h208 void SetTexture(RefPtr<NativeTexture> texture) in SetTexture()
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/parallel_render/
Drs_parallel_render_manager.cpp320 std::shared_ptr<Drawing::Image> texture) in DrawImageMergeFuncForRosenDrawing()
359 auto texture = threadList_[i]->GetTexture(); in DrawImageMergeFunc() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
Drs_image_base.cpp87 auto texture = image_->getBackendTexture(true); in DrawImage() local
/foundation/multimedia/media_foundation/engine/plugin/plugins/sink/sdl/video_sink/
Dsdl_video_sink_plugin.cpp230 SDL_Texture* texture = in CreateSdlDispTexture() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Ddevice_gles.cpp1273 …uint32_t unit, uint32_t texture, uint32_t level, bool layered, uint32_t layer, uint32_t access, ui… in BindImageTexture()
1298 void DeviceGLES::BindTexture(uint32_t textureUnit, uint32_t target, uint32_t texture) in BindTexture()
1419 void DeviceGLES::DeleteTexture(uint32_t texture) in DeleteTexture()
1480 void DeviceGLES::UnBindTexture(uint32_t texture) in UnBindTexture()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_data_structures.h494 TextureInfo texture; in CORE3D_BEGIN_NAMESPACE() member
543 TextureInfo texture; in CORE3D_BEGIN_NAMESPACE() member
556 TextureInfo texture; in CORE3D_BEGIN_NAMESPACE() member
570 TextureInfo texture; in CORE3D_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/3d_widget_adapter/test/
D3d_widget_adapter_test.cpp177 TextureInfo texture{}; variable

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