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Searched defs:uniforms (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/
Druntime_effect.cpp57 std::shared_ptr<ShaderEffect> RuntimeEffect::MakeShader(std::shared_ptr<Data> uniforms, in MakeShader()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
Dskia_runtime_effect.cpp50 std::shared_ptr<ShaderEffect> SkiaRuntimeEffect::MakeShader(std::shared_ptr<Data> uniforms, in MakeShader()
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/
DPlaneShape.js43uniforms = ["u_MvpMatrix", "u_NormalMatrix", "u_ModelMatrix", "alpha", "lightPosition", "lightDire… field in PlaneShape
DCubeShape.js46uniforms = ["u_MvpMatrix", "u_NormalMatrix", "u_ModelMatrix", "lightPosition", "lightDirection", "… field in CubeShape
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_material_objects.cpp167 … const RenderDataDefaultMaterial::AllMaterialUniforms& uniforms = materialUniforms[matIdx]; in UpdateMaterialBuffers() local
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/
Dmy_fullscreen.json15 "uniforms" : [ array