Searched defs:uniforms (Results 1 – 6 of 6) sorted by relevance
| /foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/ |
| D | runtime_effect.cpp | 57 std::shared_ptr<ShaderEffect> RuntimeEffect::MakeShader(std::shared_ptr<Data> uniforms, in MakeShader()
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| /foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/ |
| D | skia_runtime_effect.cpp | 50 std::shared_ptr<ShaderEffect> SkiaRuntimeEffect::MakeShader(std::shared_ptr<Data> uniforms, in MakeShader()
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| /foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/ |
| D | PlaneShape.js | 43 …uniforms = ["u_MvpMatrix", "u_NormalMatrix", "u_ModelMatrix", "alpha", "lightPosition", "lightDire… field in PlaneShape
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| D | CubeShape.js | 46 …uniforms = ["u_MvpMatrix", "u_NormalMatrix", "u_ModelMatrix", "lightPosition", "lightDirection", "… field in CubeShape
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_material_objects.cpp | 167 … const RenderDataDefaultMaterial::AllMaterialUniforms& uniforms = materialUniforms[matIdx]; in UpdateMaterialBuffers() local
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| /foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/ |
| D | my_fullscreen.json | 15 "uniforms" : [ array
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