Searched defs:validType (Results 1 – 4 of 4) sorted by relevance
111 BusinessType validType = GetBusinessType(filter); in QueryBusinessAbilityInfos() local
325 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_BUFFE… in BindBuffers() local425 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_IMAGE… in BindImages() local504 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_SAMPL… in BindSamplers() local
871 [accessorType](const DataType& validType) { return validType == accessorType; })) { in ValidatePrimitiveAttribute()875 … const ComponentType& validType) { return validType == accessorComponentType; })) { in ValidatePrimitiveAttribute()935 [accessorType](const DataType& validType) { return validType == accessorType; })) { in ValidatePrimitiveAttributeQuatization()939 … const ComponentType& validType) { return validType == accessorComponentType; })) { in ValidatePrimitiveAttributeQuatization()
787 uint32_t validType = INVALID_VALUE; variable