Searched defs:weakNode (Results 1 – 14 of 14) sorted by relevance
196 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local205 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local216 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local262 auto weakNode = weak.promote(); in HandleClientWindowCreate() local346 wptr<WindowNode> weakNode = node; in AddNodeOnRSTree() local
142 auto weakNode = node.promote(); in MinimizeAbility() local163 auto weakNode = node.promote(); in TerminateAbility() local185 auto weakNode = node.promote(); in CloseAbility() local207 auto weakNode = node.promote(); in CompleteFirstFrameDrawing() local228 auto weakNode = node.promote(); in UpdateMissionSnapShot() local
256 auto weakNode = weak.promote(); in GetTransitionFinishedCallback() local545 for (auto& weakNode : needMinimizeAppNodes) { in GetAnimationTargetsForHome() local576 for (auto& weakNode : needMinimizeAppNodes) { in GetAnimationHomeFinishCallback() local606 for (auto& weakNode : needMinimizeAppNodes) { in NotifyAnimationByHome() local835 for (auto& weakNode : animationPlayingNodes) { in CallbackTimeOutProcess() local996 auto weakNode = srcNodeWptr.promote(); in CreateHideAnimationFinishedCallback() local1055 wptr<WindowNode> weakNode = windowNode; in CreateAnimationFinishedCallback() local
41 wptr<WindowNode> weakNode(node); in AddNeedMinimizeApp() local
463 wptr<WindowNode> weakNode = callingWindow; in NotifyInputCallingWindowRectAndOccupiedAreaChange() local1799 for (auto& weakNode : needMinimizeAppNodes) { in MinimizeWindowsByLauncher() local
680 wptr<WindowNode> weakNode = node; in UpdateSurfaceBounds() local
253 auto weakNode = weak.promote(); in SaveWindow() local
901 wptr<WindowNode> weakNode(node); in RemoveNodeFromRSTree() local
49 WeakPtr<FocusNode> weakNode = AceType::WeakClaim(this); in PerformBuild() local
86 auto weakNode = AceType::DynamicCast<NG::CustomNodeBase>(node); in MarkNeedUpdate() local
1167 wptr<WindowNode> weakNode = windowNode; variable
800 std::weak_ptr<RSDisplayNode> weakNode = GetRSDisplayNodeByScreenId(screenId); in SetScreenRotateAnimation() local
1192 for (auto& weakNode : keyboardShortcutNode_) { in IsSameKeyboardShortcutNode() local
1051 auto weakNode = AceType::WeakClaim(AceType::RawPtr(buttonNode)); variable