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Searched defs:windowScene (Results 1 – 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/event/
Ddrag_event.cpp501 auto windowScene = manager->FindWindowScene(frameNode); in SetFilter() local
621 auto windowScene = manager->FindWindowScene(frameNode); in MountPixelMap() local
682 auto windowScene = manager->FindWindowScene(frameNode); in SetPixelMap() local
730 auto windowScene = manager->FindWindowScene(frameNode); in SetEventColumn() local
/foundation/window/window_manager/test/fuzztest/wms/windowscene_fuzzer/
Dwindowscene_fuzzer.cpp167 sptr<WindowScene> windowScene = new WindowScene(); in DoSomethingInterestingWithMyAPI() local
/foundation/ability/ability_runtime/frameworks/simulator/ability_simulator/src/
Dsimulator.cpp617 auto windowScene = std::make_shared<Rosen::WindowScene>(); in DispatchStartLifecycle() local
637 const std::shared_ptr<Rosen::WindowScene> &windowScene) in CreateJsWindowStage()
/foundation/window/window_manager/interfaces/kits/napi/window_runtime/window_stage_napi/
Djs_window_stage.cpp34 JsWindowStage::JsWindowStage(const std::shared_ptr<Rosen::WindowScene>& windowScene) in JsWindowStage()
658 napi_value CreateJsWindowStage(napi_env env, std::shared_ptr<Rosen::WindowScene> windowScene) in CreateJsWindowStage()
/foundation/arkui/ace_engine/frameworks/core/components/dialog/
Ddialog_properties.h200 WeakPtr<NG::UINode> windowScene; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
Dmenu_view.cpp388 auto windowScene = manager->FindWindowScene(targetNode); in SetFilter() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
Doverlay_manager.cpp1218 for (const auto& windowScene : windowSceneSet_) { in HideAllMenus() local
3159 …r::MountFilterToWindowScene(const RefPtr<FrameNode>& columnNode, const RefPtr<UINode>& windowScene) in MountFilterToWindowScene()
3169 …:MountPixelMapToWindowScene(const RefPtr<FrameNode>& columnNode, const RefPtr<UINode>& windowScene) in MountPixelMapToWindowScene()
3179 …er::MountEventToWindowScene(const RefPtr<FrameNode>& columnNode, const RefPtr<UINode>& windowScene) in MountEventToWindowScene()