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Searched defs:windows (Results 1 – 25 of 33) sorted by relevance

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/third_party/skia/src/gpu/
DGrWindowRectsState.h21 GrWindowRectsState(const GrWindowRectangles& windows, Mode mode) in GrWindowRectsState()
28 const GrWindowRectangles& windows() const { return fWindows; } in windows() function
36 void set(const GrWindowRectangles& windows, Mode mode) { in set()
DGrFixedClip.h45 void setWindowRectangles(const GrWindowRectangles& windows, GrWindowRectsState::Mode mode) { in setWindowRectangles()
DGrWindowRectangles.h85 SkIRect* windows; in makeOffset() local
DGrAppliedClip.h64 void addWindowRectangles(const GrWindowRectangles& windows, GrWindowRectsState::Mode mode) { in addWindowRectangles()
/third_party/node/deps/npm/lib/commands/
Ddoctor.js64 windows: false, property
69 windows: false, property
74 windows: false, property
79 windows: false, property
84 windows: false, property
89 windows: false, property
/third_party/rust/crates/libloading/src/os/
Dmod.rs27 pub mod windows; module
/third_party/node/deps/v8/tools/
Ddumpcpp-driver.mjs14 'windows': WindowsCppEntriesProvider, property
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/wsi/
DvktNativeObjectsUtil.hpp64 std::vector<de::MovePtr<vk::wsi::Window>> windows; member in vkt::wsi::NativeObjects
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
DPath.h28 enum class Style { windows, posix, native }; enumerator
/third_party/rust/crates/libloading/tests/
Dwindows.rs35 let windows: Symbol<unsafe fn() -> *const i8> = lib.get_ordinal(1).expect("function"); in test_ordinal() localVariable
/third_party/python/Tools/unicode/
DMakefile41 windows: build/ target
/third_party/node/deps/npm/node_modules/env-paths/
Dindex.js21 const windows = name => { function
/third_party/mesa3d/src/glx/
Dmeson.build25 subdir('windows') subdir
/third_party/glfw/tests/
DCMakeLists.txt39 add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD}) target
Dwindows.c96 GLFWwindow* windows[4]; in main() local
Dsharing.c40 static GLFWwindow* windows[2]; variable
Diconify.c200 GLFWwindow** windows; in main() local
/third_party/skia/third_party/externals/swiftshader/third_party/marl/include/marl/
Dthread.h41 Windows windows; member
/third_party/node/deps/npm/test/lib/utils/
Derror-message.js182 const runTest = (windows, loaded, cachePath, cacheDest) => async t => { argument
184 windows, property
206 const m = JSON.stringify({ windows, loaded, cachePath, cacheDest }) property
/third_party/vk-gl-cts/modules/egl/
DteglMultiThreadTests.cpp984 …vector<pair<eglu::NativeWindow*, EGLSurface> >& windows = (thread.getId() == 0 ? m_nativeWindows0… in createDestroyObjects() local
1263 …vector<pair<eglu::NativeWindow*, EGLSurface> >& windows = (thread.getId() == 0 ? m_nativeWindows… in pushObjectsToShared() local
1292 …vector<pair<eglu::NativeWindow*, EGLSurface> >& windows = (thread.getId() == 0 ? m_nativeWindows… in pullObjectsFromShared() local
1421 …vector<pair<eglu::NativeWindow*, EGLSurface> >& windows = (thread.getId() == 0 ? m_nativeWindows… in destroyObjects() local
/third_party/gstreamer/gstplugins_bad/gst-libs/gst/vulkan/
Dgstvkdisplay.h100 GList *windows; /* OBJECT lock */ member
Dgstvkdisplay.c413 GList *l, *windows; in gst_vulkan_display_find_window() local
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstgldisplay.h116 GList *windows; /* internal lock, use *_window functions instead */ member
/third_party/node/deps/npm/test/lib/commands/
Dcompletion.js192 const { outputs, completion } = await loadMockCompletion(t, { windows: true }) property
/third_party/skia/third_party/externals/dawn/examples/
DManualSwapChainTest.cpp85 static std::unordered_map<GLFWwindow*, std::unique_ptr<WindowData>> windows; variable

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