| /third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/ |
| D | IceTargetLoweringMIPS32.h | 64 void setImplicitRet(Variable *Ret) { ImplicitRet = Ret; } in setImplicitRet() 65 Variable *getImplicitRet() const { return ImplicitRet; } in getImplicitRet() 67 Variable *getPhysicalRegister(RegNumT RegNum, 73 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 79 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 134 void emitVariable(const Variable *Var) const override; 166 void _add(Variable *Dest, Variable *Src0, Variable *Src1) { in _add() 170 void _addu(Variable *Dest, Variable *Src0, Variable *Src1) { in _addu() 174 void _and(Variable *Dest, Variable *Src0, Variable *Src1) { in _and() 178 void _andi(Variable *Dest, Variable *Src, uint32_t Imm) { in _andi() [all …]
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| D | IceTargetLoweringARM32.h | 93 Variable *getPhysicalRegister(RegNumT RegNum, 99 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 110 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 153 void emitVariable(const Variable *Var) const override; 168 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 188 Variable *legalizeToReg(Operand *From, RegNumT RegNum = RegNumT()); 211 void lowerInt64Arithmetic(InstArithmetic::OpKind Op, Variable *Dest, 276 std::function<Variable *(Variable *)> Operation, 278 void lowerInt64AtomicRMW(Variable *Dest, uint32_t Operation, Operand *Ptr, 280 void lowerAtomicRMW(Variable *Dest, uint32_t Operation, Operand *Ptr, [all …]
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| D | IceTargetLoweringX8664.h | 48 /// Instr is the instruction producing the i1-type variable of interest. 104 /// Producers maps Variable::Number to a BoolFoldingEntry. 138 Inst *createLoweredMove(Variable *Dest, Variable *SrcVar) override { in createLoweredMove() 148 Variable *getPhysicalRegister(RegNumT RegNum, 173 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 180 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 236 void emitVariable(const Variable *Var) const override; 248 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 290 Variable *Base = nullptr; 291 Variable *Index = nullptr; [all …]
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| D | IceTargetLoweringX8632.h | 47 /// Instr is the instruction producing the i1-type variable of interest. 103 /// Producers maps Variable::Number to a BoolFoldingEntry. 137 Inst *createLoweredMove(Variable *Dest, Variable *SrcVar) override { in createLoweredMove() 147 Variable *getPhysicalRegister(RegNumT RegNum, 172 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 179 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 237 void emitVariable(const Variable *Var) const override; 252 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 294 Variable *Base = nullptr; 295 Variable *Index = nullptr; [all …]
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| /third_party/skia/third_party/externals/tint/src/sem/ |
| D | variable.h | 31 class Variable; variable 41 /// Variable is the base class for local variables, global variables and 43 class Variable : public Castable<Variable, Node> { 47 /// @param type the variable type 48 /// @param storage_class the variable storage class 49 /// @param access the variable access control type 50 /// @param constant_value the constant value for the variable. May be invalid 51 Variable(const ast::Variable* declaration, 58 ~Variable() override; 61 const ast::Variable* Declaration() const { return declaration_; } in Declaration() [all …]
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| /third_party/vk-gl-cts/framework/randomshaders/ |
| D | rsgVariableManager.cpp | 21 * \brief Variable manager. 95 ValueEntry::ValueEntry (const Variable* variable) in ValueEntry() argument 96 : m_variable (variable) in ValueEntry() 97 , m_valueRange (variable->getType()) in ValueEntry() 107 …for (vector<Variable*>::iterator i = m_declaredVariables.begin(); i != m_declaredVariables.end(); … in ~VariableScope() 110 for (vector<Variable*>::iterator i = m_liveVariables.begin(); i != m_liveVariables.end(); i++) in ~VariableScope() 114 Variable* VariableScope::allocate (const VariableType& type, Variable::Storage storage, const char*… in allocate() 116 Variable* variable = new Variable(type, storage, name); in allocate() local 119 m_liveVariables.push_back(variable); in allocate() 120 return variable; in allocate() [all …]
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| D | rsgVariableManager.hpp | 23 * \brief Variable manager. 26 * Variable manager owns variable objects until they are either explictly 46 ValueEntry (const Variable* variable); 49 const Variable* getVariable (void) const { return m_variable; } in getVariable() 55 const Variable* m_variable; 59 // Variable scope manages variable allocation. 66 …Variable* allocate (const VariableType& type, Variable::Storage storage, const char* name… 67 void declare (Variable* variable); //!< Move from live set to declared set 68 …void removeLive (const Variable* variable); //!< Just remove from live set (when migrati… 70 const std::vector<Variable*>& getDeclaredVariables (void) const { return m_declaredVariables; } in getDeclaredVariables() [all …]
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| /third_party/python/Tools/msi/bundle/ |
| D | bundle.wxs | 20 <Variable Name="ActionLikeInstalling" Value="Installing" /> 22 <Variable Name="ActionLikeInstallation" Value="Setup" /> 24 <Variable Name="ShortVersion" Value="$(var.MajorVersionNumber).$(var.MinorVersionNumber)" /> 25 <Variable Name="ShortVersionNoDot" Value="$(var.MajorVersionNumber)$(var.MinorVersionNumber)" /> 26 …<Variable Name="WinVer" Value="$(var.MajorVersionNumber).$(var.MinorVersionNumber)$(var.PyArchExt)… 27 …<Variable Name="WinVerNoDot" Value="$(var.MajorVersionNumber)$(var.MinorVersionNumber)$(var.PyArch… 29 <Variable Name="InstallAllUsers" Value="0" bal:Overridable="yes" /> 31 <Variable Name="InstallLauncherAllUsers" Value="1" bal:Overridable="yes" /> 33 <Variable Name="InstallLauncherAllUsers" Value="0" /> 35 <Variable Name="TargetDir" Value="" bal:Overridable="yes" /> [all …]
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| /third_party/typescript/tests/baselines/reference/ |
| D | letDeclarations-scopes-duplicates.errors.txt | 1 …eclarations-scopes-duplicates.ts(2,5): error TS2451: Cannot redeclare block-scoped variable 'var1'. 2 …eclarations-scopes-duplicates.ts(3,5): error TS2451: Cannot redeclare block-scoped variable 'var1'. 3 …eclarations-scopes-duplicates.ts(5,5): error TS2451: Cannot redeclare block-scoped variable 'var2'. 4 …eclarations-scopes-duplicates.ts(6,7): error TS2451: Cannot redeclare block-scoped variable 'var2'. 5 …eclarations-scopes-duplicates.ts(8,7): error TS2451: Cannot redeclare block-scoped variable 'var3'. 6 …eclarations-scopes-duplicates.ts(9,5): error TS2451: Cannot redeclare block-scoped variable 'var3'. 7 …clarations-scopes-duplicates.ts(11,7): error TS2451: Cannot redeclare block-scoped variable 'var4'. 8 …clarations-scopes-duplicates.ts(12,7): error TS2451: Cannot redeclare block-scoped variable 'var4'. 11 …clarations-scopes-duplicates.ts(17,5): error TS2451: Cannot redeclare block-scoped variable 'var6'. 12 …clarations-scopes-duplicates.ts(18,5): error TS2451: Cannot redeclare block-scoped variable 'var6'. [all …]
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| D | invalidMultipleVariableDeclarations.errors.txt | 1 …Declarations.ts(32,5): error TS2403: Subsequent variable declarations must have the same type. Va… 2 …Declarations.ts(33,5): error TS2403: Subsequent variable declarations must have the same type. Va… 3 …Declarations.ts(34,5): error TS2403: Subsequent variable declarations must have the same type. Va… 4 …Declarations.ts(35,5): error TS2403: Subsequent variable declarations must have the same type. Va… 5 …Declarations.ts(36,5): error TS2403: Subsequent variable declarations must have the same type. Va… 6 …Declarations.ts(39,5): error TS2403: Subsequent variable declarations must have the same type. Va… 7 …Declarations.ts(40,5): error TS2403: Subsequent variable declarations must have the same type. Va… 8 …Declarations.ts(43,5): error TS2403: Subsequent variable declarations must have the same type. Va… 9 …Declarations.ts(46,5): error TS2403: Subsequent variable declarations must have the same type. Va… 10 …Declarations.ts(47,5): error TS2403: Subsequent variable declarations must have the same type. Va… [all …]
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| D | forStatementsMultipleInvalidDecl.errors.txt | 1 …InvalidDecl.ts(32,10): error TS2403: Subsequent variable declarations must have the same type. Va… 2 …InvalidDecl.ts(33,10): error TS2403: Subsequent variable declarations must have the same type. Va… 3 …InvalidDecl.ts(34,10): error TS2403: Subsequent variable declarations must have the same type. Va… 4 …InvalidDecl.ts(35,10): error TS2403: Subsequent variable declarations must have the same type. Va… 5 …InvalidDecl.ts(36,10): error TS2403: Subsequent variable declarations must have the same type. Va… 6 …InvalidDecl.ts(39,10): error TS2403: Subsequent variable declarations must have the same type. Va… 7 …InvalidDecl.ts(40,10): error TS2403: Subsequent variable declarations must have the same type. Va… 8 …InvalidDecl.ts(43,10): error TS2403: Subsequent variable declarations must have the same type. Va… 9 …InvalidDecl.ts(46,10): error TS2403: Subsequent variable declarations must have the same type. Va… 10 …InvalidDecl.ts(47,10): error TS2403: Subsequent variable declarations must have the same type. Va… [all …]
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| D | differentTypesWithSameName.types | 5 export class variable{ 6 >variable : variable 11 export function doSomething(v: m.variable) { 12 >doSomething : (v: m.variable) => void 13 >v : variable 19 class variable { 20 >variable : variable 27 var v: variable = new variable(); 28 >v : variable 29 >new variable() : variable [all …]
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| D | destructuringSameNames.errors.txt | 1 …uring/destructuringSameNames.ts(21,7): error TS2451: Cannot redeclare block-scoped variable 'foo1'. 2 …ring/destructuringSameNames.ts(21,13): error TS2451: Cannot redeclare block-scoped variable 'foo1'. 3 …uring/destructuringSameNames.ts(22,7): error TS2451: Cannot redeclare block-scoped variable 'foo2'. 4 …ring/destructuringSameNames.ts(22,19): error TS2451: Cannot redeclare block-scoped variable 'foo2'. 5 …ring/destructuringSameNames.ts(23,13): error TS2451: Cannot redeclare block-scoped variable 'foo3'. 6 …ring/destructuringSameNames.ts(23,19): error TS2451: Cannot redeclare block-scoped variable 'foo3'. 7 …uring/destructuringSameNames.ts(24,9): error TS2451: Cannot redeclare block-scoped variable 'foo4'. 8 …ring/destructuringSameNames.ts(24,15): error TS2451: Cannot redeclare block-scoped variable 'foo4'. 9 …uring/destructuringSameNames.ts(25,9): error TS2451: Cannot redeclare block-scoped variable 'foo5'. 10 …ring/destructuringSameNames.ts(25,21): error TS2451: Cannot redeclare block-scoped variable 'foo5'. [all …]
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| /third_party/glslang/Test/baseResults/ |
| D | spv.ext.AnyHitShader.rahit.out | 76 11(gl_LaunchIDEXT): 10(ptr) Variable Input 77 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 81 20(gl_PrimitiveID): 19(ptr) Variable Input 82 23(gl_InstanceID): 19(ptr) Variable Input 83 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 88 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 89 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 90 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 91 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 94 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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| D | spv.ext.ClosestHitShader.rchit.out | 81 11(gl_LaunchIDEXT): 10(ptr) Variable Input 82 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 86 20(gl_PrimitiveID): 19(ptr) Variable Input 87 23(gl_InstanceID): 19(ptr) Variable Input 88 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 93 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 94 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 95 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 96 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 99 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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| D | spv.ClosestHitShader.rchit.out | 72 11(gl_LaunchIDNV): 10(ptr) Variable Input 73 14(gl_LaunchSizeNV): 10(ptr) Variable Input 77 20(gl_PrimitiveID): 19(ptr) Variable Input 78 23(gl_InstanceID): 19(ptr) Variable Input 79 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 84 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 85 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 86 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 87 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 90 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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| D | spv.ext.IntersectShader.rint.out | 66 11(gl_LaunchIDEXT): 10(ptr) Variable Input 67 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 71 20(gl_PrimitiveID): 19(ptr) Variable Input 72 23(gl_InstanceID): 19(ptr) Variable Input 73 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 78 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 79 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 80 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 81 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 84 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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| D | spv.AnyHitShader.rahit.out | 67 11(gl_LaunchIDNV): 10(ptr) Variable Input 68 14(gl_LaunchSizeNV): 10(ptr) Variable Input 72 20(gl_PrimitiveID): 19(ptr) Variable Input 73 23(gl_InstanceID): 19(ptr) Variable Input 74 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 79 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 80 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 81 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 82 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 85 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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| /third_party/vk-gl-cts/data/gles31/shaders/es31/ |
| D | linkage_io_block.test | 84 mediump vec2 variable; 89 variable.x = float(gl_VertexID); 90 variable.y = float(gl_InstanceID); 100 mediump float variable; 105 ${FRAG_COLOR} = vec4(variable); 155 mediump float variable[1]; 160 variable[0] = float(gl_VertexID); 170 mediump float variable[2]; 175 ${FRAG_COLOR} = vec4(variable[0] + variable[1]); 194 mediump float variable; [all …]
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| D | linkage_shader_storage_block.test | 92 mediump vec2 variable; 98 vtx_val = variable.y; 108 mediump float variable; 114 ${FRAG_COLOR} = vec4(vtx_val + variable); 168 mediump float variable[]; 174 vtx_val = variable[0]; 184 mediump float variable[1]; 190 ${FRAG_COLOR} = vec4(vtx_val + variable[0]); 206 mediump float variable[1]; 212 vtx_val = variable[0]; [all …]
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| /third_party/vk-gl-cts/data/gles31/shaders/es32/ |
| D | linkage_io_block.test | 100 mediump vec2 variable; 105 variable.x = float(gl_VertexID); 106 variable.y = float(gl_InstanceID); 116 mediump float variable; 121 ${FRAG_COLOR} = vec4(variable); 169 mediump float variable[1]; 174 variable[0] = float(gl_VertexID); 184 mediump float variable[2]; 189 ${FRAG_COLOR} = vec4(variable[0] + variable[1]); 207 mediump float variable; [all …]
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| /third_party/vk-gl-cts/data/gles31/shaders/gl45/ |
| D | linkage_io_block.test | 100 mediump vec2 variable; 105 variable.x = float(gl_VertexID); 106 variable.y = float(gl_InstanceID); 116 mediump float variable; 121 ${FRAG_COLOR} = vec4(variable); 169 mediump float variable[1]; 174 variable[0] = float(gl_VertexID); 184 mediump float variable[2]; 189 ${FRAG_COLOR} = vec4(variable[0] + variable[1]); 207 mediump float variable; [all …]
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| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | CollectVariables.cpp | 68 void MarkActive(ShaderVariable *variable) in MarkActive() argument 70 if (!variable->active) in MarkActive() 72 if (variable->isStruct()) in MarkActive() 75 for (auto &field : variable->fields) in MarkActive() 80 variable->staticUse = true; in MarkActive() 81 variable->active = true; in MarkActive() 152 const TVariable &variable, 155 ShaderVariable recordAttribute(const TIntermSymbol &variable) const; 156 ShaderVariable recordOutputVariable(const TIntermSymbol &variable) const; 157 ShaderVariable recordVarying(const TIntermSymbol &variable) const; [all …]
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| /third_party/icu/docs/userguide/collation/customization/ |
| D | ignorepunct.md | 30 settings, also known as Variable Weighting or Alternate Handling. These options 31 change the sorting behavior of “variable” characters algorithmically. “Variable” 33 the “variable top”. By default, CLDR and ICU treat spaces and punctuation as 34 variable. (This can be changed via API.) The DUCET also includes most symbols. 39 (alternate=non-ignorable) but to map variable characters to their normal primary 42 All of the following options cause variable characters to be ignored on levels 43 1..3. Only when strings compare equal up to the tertiary level may variable 48 * [UCA: Variable 55 Non-ignorable | Blanked | Shifted | Shift-Trimmed | Variable-After 70 The simplest option is to “ignore punctuation” completely, as if all variable [all …]
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| /third_party/vk-gl-cts/external/vulkan-docs/src/chapters/ |
| D | interfaces.txt | 76 the variable. 99 === User-defined Variable Interface 102 or code:Output storage class form the _user-defined variable interface_. 118 An output variable, block, or structure member in a given shader stage has 119 an interface match with an input variable, block, or structure member in a 168 The value of an input variable is undefined: if the preceding stage does not 169 write to a matching output variable, as described above. 176 how many locations are consumed by a given user-variable type. 237 output variable of the same type. 248 block>> and the <<interfaces-iointerfaces-user,user-defined variable [all …]
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