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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(RENDER_MESH_BATCH_COMPONENT) || defined(IMPLEMENT_MANAGER)
17 #define RENDER_MESH_BATCH_COMPONENT
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <core/ecs/component_struct_macros.h>
22 #include <core/ecs/intf_component_manager.h>
23 #include <core/property/property_types.h>
24 
25 CORE3D_BEGIN_NAMESPACE()
26 #endif
27 BEGIN_COMPONENT(IRenderMeshBatchComponentManager, RenderMeshBatchComponent)
28 #if !defined(IMPLEMENT_MANAGER)
29     enum class BatchType : uint8_t {
30         /* GPU instancing */
31         GPU_INSTANCING = 0,
32     };
33 #endif
34     DEFINE_PROPERTY(BatchType, batchType, "Batch Type", 0, VALUE(BatchType::GPU_INSTANCING))
35 END_COMPONENT(IRenderMeshBatchComponentManager, RenderMeshBatchComponent, "f72d1dcf-c68c-4b61-9582-601c3fdbccf8")
36 #if !defined(IMPLEMENT_MANAGER)
37 CORE3D_END_NAMESPACE()
38 #endif
39 
40 #endif
41