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1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_GESTURES_RECOGNIZERS_EXCLUSIVE_RECOGNIZER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_GESTURES_RECOGNIZERS_EXCLUSIVE_RECOGNIZER_H
18 
19 #include "base/memory/ace_type.h"
20 #include "base/memory/referenced.h"
21 #include "core/components/common/layout/constants.h"
22 #include "core/components_ng/gestures/gesture_info.h"
23 #include "core/components_ng/gestures/recognizers/recognizer_group.h"
24 
25 namespace OHOS::Ace::NG {
26 
27 // ExclusiveRecognizer identifies gesture exclusive.
28 class ACE_EXPORT ExclusiveRecognizer : public RecognizerGroup {
29     DECLARE_ACE_TYPE(ExclusiveRecognizer, RecognizerGroup);
30 
31 public:
ExclusiveRecognizer(const std::vector<RefPtr<NGGestureRecognizer>> & recognizers)32     explicit ExclusiveRecognizer(const std::vector<RefPtr<NGGestureRecognizer>>& recognizers)
33         : RecognizerGroup(recognizers)
34     {}
35 
ExclusiveRecognizer(std::list<RefPtr<NGGestureRecognizer>> && recognizers)36     explicit ExclusiveRecognizer(std::list<RefPtr<NGGestureRecognizer>>&& recognizers)
37         : RecognizerGroup(std::move(recognizers))
38     {}
39 
40     ~ExclusiveRecognizer() override = default;
41 
42     void OnAccepted() override;
43     void OnRejected() override;
44     void OnPending() override;
45     void OnBlocked() override;
46 
47     bool HandleEvent(const TouchEvent& point) override;
48     bool HandleEvent(const AxisEvent& event) override;
GetGestureMode()49     GestureMode GetGestureMode() const override
50     {
51         return GestureMode::Exclusive;
52     }
53 
54     void CleanRecognizerState() override;
55 
56 private:
57     bool CheckNeedBlocked(const RefPtr<NGGestureRecognizer>& recognizer);
HandleTouchDownEvent(const TouchEvent & event)58     void HandleTouchDownEvent(const TouchEvent& event) override {};
HandleTouchUpEvent(const TouchEvent & event)59     void HandleTouchUpEvent(const TouchEvent& event) override {};
HandleTouchMoveEvent(const TouchEvent & event)60     void HandleTouchMoveEvent(const TouchEvent& event) override {};
HandleTouchCancelEvent(const TouchEvent & event)61     void HandleTouchCancelEvent(const TouchEvent& event) override {};
62     void BatchAdjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDisposal disposal) override;
63     void HandleAcceptDisposal(const RefPtr<NGGestureRecognizer>& recognizer);
64     void HandlePendingDisposal(const RefPtr<NGGestureRecognizer>& recognizer);
65     void HandleRejectDisposal(const RefPtr<NGGestureRecognizer>& recognizer);
66     RefPtr<NGGestureRecognizer> UnBlockGesture();
67 
68     bool ReconcileFrom(const RefPtr<NGGestureRecognizer>& recognizer) override;
69     void OnResetStatus() override;
70 
71     RefPtr<NGGestureRecognizer> activeRecognizer_;
72 };
73 
74 } // namespace OHOS::Ace::NG
75 
76 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_GESTURES_RECOGNIZERS_EXCLUSIVE_RECOGNIZER_H
77