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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_MENU_MENU_WRAPPER_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_MENU_MENU_WRAPPER_PATTERN_H
18 
19 #include "base/memory/ace_type.h"
20 #include "base/memory/referenced.h"
21 #include "base/subwindow/subwindow_manager.h"
22 #include "base/utils/string_utils.h"
23 #include "base/utils/utils.h"
24 #include "core/components/common/properties/color.h"
25 #include "core/components/common/properties/placement.h"
26 #include "core/components_ng/pattern/menu/menu_item/menu_item_pattern.h"
27 #include "core/components_ng/pattern/menu/menu_pattern.h"
28 #include "core/components_ng/pattern/menu/wrapper/menu_wrapper_layout_algorithm.h"
29 #include "core/components_ng/pattern/overlay/popup_base_pattern.h"
30 #include "core/components_ng/pattern/pattern.h"
31 #include "core/components_v2/inspector/inspector_constants.h"
32 #include "core/pipeline_ng/ui_task_scheduler.h"
33 
34 namespace OHOS::Ace::NG {
35 
36 // has full screen size
37 // used for detecting clicks outside Menu area
38 class MenuWrapperPattern : public PopupBasePattern {
39     DECLARE_ACE_TYPE(MenuWrapperPattern, Pattern);
40 
41 public:
MenuWrapperPattern(int32_t Id)42     explicit MenuWrapperPattern(int32_t Id) : targetId_(Id) {}
43     ~MenuWrapperPattern() override = default;
44 
IsAtomicNode()45     bool IsAtomicNode() const override
46     {
47         return false;
48     }
49 
GetFocusPattern()50     FocusPattern GetFocusPattern() const override
51     {
52         return { FocusType::SCOPE, true };
53     }
54 
CreateLayoutAlgorithm()55     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
56     {
57         return MakeRefPtr<MenuWrapperLayoutAlgorithm>();
58     }
59 
60     void HandleMouseEvent(const MouseInfo& info, RefPtr<MenuItemPattern>& menuItem);
61 
GetTargetId()62     int32_t GetTargetId() const override
63     {
64         return targetId_;
65     }
66 
67     void HideMenu();
68 
IsHided()69     bool IsHided() const
70     {
71         return isHided_;
72     }
73 
SetMenuHide()74     void SetMenuHide()
75     {
76         isHided_ = true;
77     }
78 
IsContextMenu()79     bool IsContextMenu() const
80     {
81         auto menu = GetMenu();
82         CHECK_NULL_RETURN(menu, false);
83         auto menuPattern = menu->GetPattern<MenuPattern>();
84         CHECK_NULL_RETURN(menuPattern, false);
85         return menuPattern->IsContextMenu();
86     }
87 
GetPreviewMode()88     MenuPreviewMode GetPreviewMode() const
89     {
90         auto menu = GetMenu();
91         CHECK_NULL_RETURN(menu, MenuPreviewMode::NONE);
92         auto menuPattern = menu->GetPattern<MenuPattern>();
93         CHECK_NULL_RETURN(menuPattern, MenuPreviewMode::NONE);
94         return menuPattern->GetPreviewMode();
95     }
96 
IsSelectMenu()97     bool IsSelectMenu() const
98     {
99         auto menu = GetMenu();
100         CHECK_NULL_RETURN(menu, false);
101         auto menuPattern = menu->GetPattern<MenuPattern>();
102         CHECK_NULL_RETURN(menuPattern, false);
103         return menuPattern->IsSelectMenu();
104     }
105 
106     void HideSubMenu();
107 
GetMenu()108     RefPtr<FrameNode> GetMenu() const
109     {
110         auto host = GetHost();
111         CHECK_NULL_RETURN(host, nullptr);
112         auto menu = AceType::DynamicCast<FrameNode>(host->GetChildAtIndex(0));
113         CHECK_NULL_RETURN(menu, nullptr);
114         return menu;
115     }
116 
GetPreview()117     RefPtr<FrameNode> GetPreview() const
118     {
119         auto host = GetHost();
120         CHECK_NULL_RETURN(host, nullptr);
121         auto preview = AceType::DynamicCast<FrameNode>(host->GetChildAtIndex(1));
122         CHECK_NULL_RETURN(preview, nullptr);
123         return preview;
124     }
125 
126     OffsetT<Dimension> GetAnimationOffset();
127     void SetAniamtinOption(const AnimationOption& animationOption);
128 
SetMenuPlacementAfterLayout(const Placement & placement)129     void SetMenuPlacementAfterLayout(const Placement& placement)
130     {
131         menuPlacement_ = placement;
132     }
133 
SetFirstShow()134     void SetFirstShow()
135     {
136         isFirstShow_ = true;
137     }
138 
RegisterMenuAppearCallback(const std::function<void ()> & onAppear)139     void RegisterMenuAppearCallback(const std::function<void()>& onAppear)
140     {
141         onAppearCallback_ = onAppear;
142     }
143 
RegisterMenuDisappearCallback(const std::function<void ()> & onDisappear)144     void RegisterMenuDisappearCallback(const std::function<void()>& onDisappear)
145     {
146         onDisappearCallback_ = onDisappear;
147     }
148 
RegisterMenuAboutToAppearCallback(const std::function<void ()> & aboutToAppear)149     void RegisterMenuAboutToAppearCallback(const std::function<void()>& aboutToAppear)
150     {
151         aboutToAppearCallback_ = aboutToAppear;
152     }
153 
RegisterMenuAboutToDisappearCallback(const std::function<void ()> & aboutToDisappear)154     void RegisterMenuAboutToDisappearCallback(const std::function<void()>& aboutToDisappear)
155     {
156         aboutToDisappearCallback_ = aboutToDisappear;
157     }
158 
RegisterMenuStateChangeCallback(const std::function<void (const std::string &)> & callback)159     void RegisterMenuStateChangeCallback(const std::function<void(const std::string&)>& callback)
160     {
161         onStateChangeCallback_ = callback;
162     }
163 
CallMenuAppearCallback()164     void CallMenuAppearCallback()
165     {
166         if (onAppearCallback_) {
167             onAppearCallback_();
168         }
169     }
170 
CallMenuDisappearCallback()171     void CallMenuDisappearCallback()
172     {
173         if (onDisappearCallback_) {
174             onDisappearCallback_();
175         }
176     }
177 
CallMenuAboutToAppearCallback()178     void CallMenuAboutToAppearCallback()
179     {
180         if (aboutToAppearCallback_) {
181             aboutToAppearCallback_();
182         }
183     }
184 
CallMenuAboutToDisappearCallback()185     void CallMenuAboutToDisappearCallback()
186     {
187         if (aboutToDisappearCallback_) {
188             aboutToDisappearCallback_();
189         }
190     }
191 
CallMenuStateChangeCallback(const std::string & value)192     void CallMenuStateChangeCallback(const std::string& value)
193     {
194         if (onStateChangeCallback_) {
195             onStateChangeCallback_(value);
196         }
197     }
198 
GetMenuDisappearCallback()199     const std::function<void()>& GetMenuDisappearCallback()
200     {
201         return onDisappearCallback_;
202     }
203 
SetShow(bool isShow)204     void SetShow(bool isShow)
205     {
206         isShow_ = isShow;
207     }
208 
GetShow()209     bool GetShow() const
210     {
211         return isShow_;
212     }
213 
214 protected:
215     void OnTouchEvent(const TouchEventInfo& info);
216     void CheckAndShowAnimation();
217 
218 private:
AvoidKeyboard()219     bool AvoidKeyboard() const override
220     {
221         return false;
222     }
223     bool IsSelectOverlayCustomMenu(const RefPtr<FrameNode>& menu) const;
224     void OnAttachToFrameNode() override;
225     void RegisterOnTouch();
226     void OnModifyDone() override;
227     bool OnDirtyLayoutWrapperSwap(const RefPtr<LayoutWrapper>& dirty, const DirtySwapConfig& config) override;
228     void SetHotAreas(const RefPtr<LayoutWrapper>& layoutWrapper);
229     void StartShowAnimation();
230 
231     void HideMenu(const RefPtr<FrameNode>& menu);
232 
233     std::function<void()> onAppearCallback_ = nullptr;
234     std::function<void()> onDisappearCallback_ = nullptr;
235     std::function<void()> aboutToAppearCallback_ = nullptr;
236     std::function<void()> aboutToDisappearCallback_ = nullptr;
237     std::function<void(const std::string&)> onStateChangeCallback_ = nullptr;
238     RefPtr<TouchEventImpl> onTouch_;
239     // menuId in OverlayManager's map
240     int32_t targetId_ = -1;
241 
242     AnimationOption animationOption_;
243     Placement menuPlacement_ = Placement::NONE;
244     bool isFirstShow_ = true;
245     bool isHided_ = false;
246     bool isShow_ = false;
247     bool isShowInSubWindow_ = true;
248     ACE_DISALLOW_COPY_AND_MOVE(MenuWrapperPattern);
249 };
250 } // namespace OHOS::Ace::NG
251 
252 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_MENU_MENU_WRAPPER_PATTERN_H
253