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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_ADAPTER_WRAPPER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_ADAPTER_WRAPPER_H
18 
19 #include <memory>
20 
21 #include "custom/shader_input_buffer.h"
22 #include "ohos/texture_layer.h"
23 #include "widget_adapter.h"
24 
25 #include "base/geometry/animatable_float.h"
26 #include "base/geometry/ng/offset_t.h"
27 #include "base/geometry/ng/size_t.h"
28 #include "base/geometry/quaternion.h"
29 #include "base/geometry/vec3.h"
30 #include "core/components_ng/pattern/model/model_paint_property.h"
31 #include "core/components_ng/pattern/model/model_touch_handler.h"
32 
33 namespace OHOS::Ace::NG {
34 
35 struct CameraProperty {
36     Render3D::Position position_;
37     Render3D::Vec3 lookAt_ { 0.0f, 0.0f, 0.0f };
38     Render3D::Vec3 up_ { 0.0f, 1.0f, 0.0f };
39     Render3D::Quaternion rotation_ { std::numeric_limits<float>::max(), std::numeric_limits<float>::max(),
40         std::numeric_limits<float>::max(), std::numeric_limits<float>::max() };
41     float near_ = 0.5f;
42     float far_ = 50.0f;
43     float fov_ = 60.0f;
44 };
45 
46 class ModelAdapterWrapper : public virtual AceType {
47     DECLARE_ACE_TYPE(ModelAdapterWrapper, AceType)
48 public:
49     using PaintFinishCallback = std::function<void()>;
50 
51     ModelAdapterWrapper(uint32_t key, Render3D::SurfaceType surfaceType, const std::string& bundleName,
52         const std::string& moduleName);
53     ~ModelAdapterWrapper() override;
54 
55     void SetPaintFinishCallback(PaintFinishCallback callback);
56     bool NeedsRepaint();
57     bool HandleTouchEvent(const TouchEventInfo& info, const RefPtr<ModelPaintProperty>& modelPaintProperty);
58 
59     void OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty);
60     void OnPaintFinish();
61     void OnRebuildFrame(RefPtr<RenderContext>& context);
62     void OnAttachToFrameNode(const RefPtr<RenderContext>& context);
63     void OnDirtyLayoutWrapperSwap(float offsetX, float offsetY, float width, float height, float scale,
64         bool recreateWindow);
65     void OnDirtyLayoutWrapperSwap(const Render3D::WindowChangeInfo& windowChangeInfo);
66     void OnPaint3DSceneTexture(SkCanvas* skCanvas);
67     void Deinit();
68 
GetSurfaceType()69     OHOS::Render3D::SurfaceType GetSurfaceType()
70     {
71         return surfaceType_;
72     }
73 
74 private:
75     void CreateTextureLayer();
76     void CreateWidgetAdapter();
77 
78     uint32_t GetKey();
79     void Initialize();
80     void UnloadSceneAndBackground();
81     void DrawFrame();
82     void UpdateCamera(const RefPtr<ModelPaintProperty>& modelPaintProperty);
83     void UpdateLights(const RefPtr<ModelPaintProperty>& modelPaintProperty);
84     void UpdateGLTFAnimations(const RefPtr<ModelPaintProperty>& modelPaintProperty);
85     void UpdateGeometries(const RefPtr<ModelPaintProperty>& modelPaintProperty);
86     void UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty);
87     void UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty);
88     void UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty);
89     void UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty);
90     void UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintProperty);
91     void UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProperty);
92     void HandleCameraMove(const Render3D::PointerEvent& event);
93     Render3D::HapInfo SetHapInfo();
94 
95     uint32_t key_ = UINT32_MAX;
96     PaintFinishCallback callback_ = nullptr;
97     bool needsSyncPaint_ = true;
98     bool needsRepaint_ = true;
99 
100     std::shared_ptr<Render3D::WidgetAdapter> widgetAdapter_;
101     std::unique_ptr<Render3D::TextureLayer> textureLayer_;
102     RefPtr<ModelTouchHandler> touchHandler_;
103     Render3D::SurfaceType surfaceType_;
104 
105     std::string bundleName_;
106     std::string moduleName_;
107     ACE_DISALLOW_COPY_AND_MOVE(ModelAdapterWrapper);
108 };
109 } // namespace OHOS::Ace::NG
110 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_ADAPTER_WRAPPER_H
111