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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_NAV_BAR_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_NAV_BAR_PATTERN_H
18 
19 #include "base/memory/referenced.h"
20 #include "core/components_ng/base/ui_node.h"
21 #include "core/components_ng/pattern/navigation/nav_bar_layout_algorithm.h"
22 #include "core/components_ng/pattern/navigation/nav_bar_layout_property.h"
23 #include "core/components_ng/pattern/navigation/nav_bar_node.h"
24 #include "core/components_ng/pattern/navigation/navigation_event_hub.h"
25 #include "core/components_ng/pattern/navigation/navigation_layout_algorithm.h"
26 #include "core/components_ng/pattern/navigation/title_bar_layout_property.h"
27 #include "core/components_ng/pattern/pattern.h"
28 
29 namespace OHOS::Ace::NG {
30 
31 class NavBarPattern : public Pattern {
32     DECLARE_ACE_TYPE(NavBarPattern, Pattern);
33 
34 public:
35     NavBarPattern() = default;
36     ~NavBarPattern() override = default;
37 
IsAtomicNode()38     bool IsAtomicNode() const override
39     {
40         return false;
41     }
42 
CreateLayoutProperty()43     RefPtr<LayoutProperty> CreateLayoutProperty() override
44     {
45         return MakeRefPtr<NavBarLayoutProperty>();
46     }
47 
CreateLayoutAlgorithm()48     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
49     {
50         return MakeRefPtr<NavBarLayoutAlgorithm>();
51     }
52 
SetTitleBarMenuItems(const std::vector<NG::BarItem> & menuItems)53     void SetTitleBarMenuItems(const std::vector<NG::BarItem>& menuItems)
54     {
55         titleBarMenuItems_ = menuItems;
56     }
57 
GetTitleBarMenuItems()58     const std::vector<NG::BarItem>& GetTitleBarMenuItems() const
59     {
60         return titleBarMenuItems_;
61     }
62 
SetToolBarMenuItems(const std::vector<NG::BarItem> & menuItems)63     void SetToolBarMenuItems(const std::vector<NG::BarItem>& menuItems)
64     {
65         toolBarMenuItems_ = menuItems;
66     }
67 
GetToolBarMenuItems()68     const std::vector<NG::BarItem>& GetToolBarMenuItems() const
69     {
70         return toolBarMenuItems_;
71     }
72 
GetMenuNodeId()73     int32_t GetMenuNodeId() const
74     {
75         return menuNodeId_.value();
76     }
77 
GetLandscapeMenuNodeId()78     int32_t GetLandscapeMenuNodeId()
79     {
80         if (!landscapeMenuNodeId_.has_value()) {
81             landscapeMenuNodeId_ = ElementRegister::GetInstance()->MakeUniqueId();
82         }
83         return landscapeMenuNodeId_.value();
84     }
85 
SetMenuNodeId(const int32_t menuNodeId)86     void SetMenuNodeId(const int32_t menuNodeId)
87     {
88         menuNodeId_ = menuNodeId;
89     }
90 
SetLandscapeMenuNodeId(const int32_t landscapeMenuNodeId)91     void SetLandscapeMenuNodeId(const int32_t landscapeMenuNodeId)
92     {
93         landscapeMenuNodeId_ = landscapeMenuNodeId;
94     }
95 
HasMenuNodeId()96     bool HasMenuNodeId() const
97     {
98         return menuNodeId_.has_value();
99     }
100 
HasLandscapeMenuNodeId()101     bool HasLandscapeMenuNodeId() const
102     {
103         return landscapeMenuNodeId_.has_value();
104     }
105 
106     void OnCoordScrollStart();
107     float OnCoordScrollUpdate(float offset);
108     void OnCoordScrollEnd();
109     bool CanCoordScrollUp(float offset) const;
110 
GetToolbarHideStatus()111     bool GetToolbarHideStatus()
112     {
113         return isHideToolbar_;
114     }
115 
116     void OnAttachToFrameNode() override;
OnWindowFocused()117     void OnWindowFocused() override
118     {
119         WindowFocus(true);
120     }
121 
OnWindowUnfocused()122     void OnWindowUnfocused() override
123     {
124         WindowFocus(false);
125     }
126 
GetFocusPattern()127     FocusPattern GetFocusPattern() const override
128     {
129         return { FocusType::SCOPE, true };
130     }
131 
GetMaxMenuNum()132     int32_t GetMaxMenuNum() const
133     {
134         return maxMenuNums_;
135     }
136 
SetMaxMenuNum(int32_t maxMenu)137     void SetMaxMenuNum(int32_t maxMenu)
138     {
139         maxMenuNums_ = maxMenu;
140     }
141 
NeedCoordWithScroll()142     bool NeedCoordWithScroll()
143     {
144         return titleMode_ == NavigationTitleMode::FREE;
145     }
146 
147 protected:
148     void OnDetachFromFrameNode(FrameNode* frameNode) override;
149 
150 private:
151     void WindowFocus(bool isFocus);
152     void OnWindowSizeChanged(int32_t width, int32_t height, WindowSizeChangeReason type) override;
153     void OnModifyDone() override;
154     void InitPanEvent(const RefPtr<GestureEventHub>& gestureHub);
155     void HandleOnDragStart(float offset);
156     void HandleOnDragUpdate(float offset);
157     void HandleOnDragEnd();
158 
159     RefPtr<PanEvent> panEvent_;
160     WeakPtr<FrameNode> scrollableNode_;
161     bool isHideToolbar_ = false;
162     bool isHideTitlebar_ = false;
163     std::vector<NG::BarItem> titleBarMenuItems_;
164     std::vector<NG::BarItem> toolBarMenuItems_;
165     std::optional<int32_t> menuNodeId_;
166     std::optional<int32_t> landscapeMenuNodeId_;
167     RefPtr<FrictionMotion> motion_;
168     RefPtr<Animator> controller_;
169     bool isTitleMenuNodeShowing_ = false;
170     NavigationTitleMode titleMode_ = NavigationTitleMode::FREE;
171     int32_t maxMenuNums_ = -1;
172 };
173 
174 } // namespace OHOS::Ace::NG
175 
176 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_NAV_BAR_PATTERN_H