1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_DATA_STORE_RENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 17 #define RENDER_DATA_STORE_RENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 18 19 #include <cstdint> 20 #include <mutex> 21 22 #include <base/containers/string.h> 23 #include <base/containers/string_view.h> 24 #include <base/containers/vector.h> 25 #include <base/util/uid.h> 26 #include <render/datastore/intf_render_data_store_default_gpu_resource_data_copy.h> 27 #include <render/namespace.h> 28 29 RENDER_BEGIN_NAMESPACE() 30 class IRenderContext; 31 class IDevice; 32 class GpuResourceManager; 33 /** 34 RenderDataStoreDefaultGpuResourceDataCopy implementation. 35 */ 36 class RenderDataStoreDefaultGpuResourceDataCopy final : public IRenderDataStoreDefaultGpuResourceDataCopy { 37 public: 38 RenderDataStoreDefaultGpuResourceDataCopy(IRenderContext& renderContext, const BASE_NS::string_view name); 39 ~RenderDataStoreDefaultGpuResourceDataCopy() override = default; 40 PreRender()41 void PreRender() override {}; PreRenderBackend()42 void PreRenderBackend() override {}; 43 // Do copy operation in end frame. 44 void PostRender() override; 45 void Clear() override; 46 47 void AddCopyOperation(const GpuResourceDataCopy& copyOp) override; 48 49 // for plugin / factory interface 50 static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultGpuResourceDataCopy"; 51 52 static IRenderDataStore* Create(IRenderContext& renderContext, char const* name); 53 static void Destroy(IRenderDataStore* instance); 54 GetTypeName()55 BASE_NS::string_view GetTypeName() const override 56 { 57 return TYPE_NAME; 58 } 59 GetName()60 BASE_NS::string_view GetName() const override 61 { 62 return name_; 63 } 64 GetUid()65 const BASE_NS::Uid& GetUid() const override 66 { 67 return UID; 68 } 69 70 private: 71 IDevice& device_; 72 GpuResourceManager& gpuResourceMgr_; 73 const BASE_NS::string name_; 74 75 mutable std::mutex mutex_; 76 77 bool waitForIdle_ { false }; 78 BASE_NS::vector<GpuResourceDataCopy> copyData_; 79 }; 80 RENDER_END_NAMESPACE() 81 82 #endif // RENDER_DATA_STORE_RENDER_DATA_STORE_DEFAULT_GPU_RESOURCE_DATA_COPY_H 83