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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_DATA_STORE_RENDER_DATA_STORE_FULLSCREEN_SHADER_H
17 #define RENDER_DATA_STORE_RENDER_DATA_STORE_FULLSCREEN_SHADER_H
18 
19 #include <cstdint>
20 #include <mutex>
21 
22 #include <base/containers/array_view.h>
23 #include <base/containers/string.h>
24 #include <base/containers/string_view.h>
25 #include <base/containers/unordered_map.h>
26 #include <base/containers/vector.h>
27 #include <base/util/uid.h>
28 #include <render/datastore/intf_render_data_store_fullscreen_shader.h>
29 #include <render/namespace.h>
30 
31 RENDER_BEGIN_NAMESPACE()
32 class IRenderContext;
33 /**
34  * RenderDataStoreFullscreenShader implementation.
35  */
36 class RenderDataStoreFullscreenShader final : public IRenderDataStoreFullscreenShader {
37 public:
38     RenderDataStoreFullscreenShader(const IRenderContext& renderContex, const BASE_NS::string_view name);
39     ~RenderDataStoreFullscreenShader() override;
40 
PreRender()41     void PreRender() override {};
PreRenderBackend()42     void PreRenderBackend() override {};
PostRender()43     void PostRender() override {};
Clear()44     void Clear() override {};
45 
46     IShaderPipelineBinder::Ptr Create(const BASE_NS::string_view name, const RenderHandleReference& shader) override;
47     IShaderPipelineBinder::Ptr Create(const uint64_t id, const RenderHandleReference& shader) override;
48 
49     void Destroy(const BASE_NS::string_view name) override;
50     void Destroy(const uint64_t id) override;
51 
52     IShaderPipelineBinder::Ptr Get(const BASE_NS::string_view name) const override;
53     IShaderPipelineBinder::Ptr Get(const uint64_t id) const override;
54 
55     // for plugin / factory interface
56     static constexpr const char* const TYPE_NAME = "RenderDataStoreFullscreenShader";
57 
58     static IRenderDataStore* Create(IRenderContext& renderContext, char const* name);
59     static void Destroy(IRenderDataStore* instance);
60 
GetTypeName()61     BASE_NS::string_view GetTypeName() const override
62     {
63         return TYPE_NAME;
64     }
65 
GetName()66     BASE_NS::string_view GetName() const override
67     {
68         return name_;
69     }
70 
GetUid()71     const BASE_NS::Uid& GetUid() const override
72     {
73         return UID;
74     }
75 
76 private:
77     const IRenderContext& renderContext_;
78     BASE_NS::string name_;
79 
80     BASE_NS::unordered_map<uint64_t, IShaderPipelineBinder::Ptr> idToObject_;
81     BASE_NS::unordered_map<BASE_NS::string, IShaderPipelineBinder::Ptr> nameToObject_;
82 
83     mutable std::mutex mutex_;
84 };
85 RENDER_END_NAMESPACE()
86 
87 #endif // RENDER_DATA_STORE_RENDER_DATA_STORE_FULLSCREEN_SHADER_H
88