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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "device_state_action.h"
17 
18 #include <ipc_skeleton.h>
19 #include "display_manager.h"
20 #include "display_power_mgr_client.h"
21 #include "power_log.h"
22 #include "power_state_machine_info.h"
23 #include "system_suspend_controller.h"
24 
25 using namespace std;
26 
27 namespace OHOS {
28 namespace PowerMgr {
29 using namespace DisplayPowerMgr;
30 using namespace Rosen;
31 
DeviceStateAction()32 DeviceStateAction::DeviceStateAction()
33 {
34     dispCallback_ = new DisplayPowerCallback();
35 }
36 
~DeviceStateAction()37 DeviceStateAction::~DeviceStateAction()
38 {
39     dispCallback_ = nullptr;
40 }
41 
Suspend(int64_t callTimeMs,SuspendDeviceType type,uint32_t flags)42 void DeviceStateAction::Suspend(int64_t callTimeMs, SuspendDeviceType type, uint32_t flags)
43 {
44     // Display is controlled by PowerStateMachine
45     // Don't suspend until GoToSleep is called
46 }
47 
ForceSuspend()48 void DeviceStateAction::ForceSuspend()
49 {
50     GoToSleep(nullptr, nullptr, true);
51 }
52 
Wakeup(int64_t callTimeMs,WakeupDeviceType type,const string & details,const string & pkgName)53 void DeviceStateAction::Wakeup(int64_t callTimeMs, WakeupDeviceType type, const string& details,
54     const string& pkgName)
55 {
56     SystemSuspendController::GetInstance().Wakeup();
57 }
58 
GetDisplayState()59 DisplayState DeviceStateAction::GetDisplayState()
60 {
61     DisplayPowerMgr::DisplayState state = DisplayPowerMgrClient::GetInstance().GetDisplayState();
62     POWER_HILOGD(FEATURE_POWER_STATE, "Get display state: %{public}d", state);
63     DisplayState ret = DisplayState::DISPLAY_UNKNOWN;
64     switch (state) {
65         case DisplayPowerMgr::DisplayState::DISPLAY_ON:
66             ret = DisplayState::DISPLAY_ON;
67             break;
68         case DisplayPowerMgr::DisplayState::DISPLAY_DIM:
69             ret = DisplayState::DISPLAY_DIM;
70             break;
71         case DisplayPowerMgr::DisplayState::DISPLAY_OFF:
72             ret = DisplayState::DISPLAY_OFF;
73             break;
74         case DisplayPowerMgr::DisplayState::DISPLAY_SUSPEND:
75             ret = DisplayState::DISPLAY_SUSPEND;
76             break;
77         case DisplayPowerMgr::DisplayState::DISPLAY_UNKNOWN:
78             ret = DisplayState::DISPLAY_UNKNOWN;
79             break;
80         default:
81             break;
82     }
83     return ret;
84 }
85 
SetDisplayState(const DisplayState state,StateChangeReason reason)86 uint32_t DeviceStateAction::SetDisplayState(const DisplayState state, StateChangeReason reason)
87 {
88     POWER_HILOGD(FEATURE_POWER_STATE,
89         "Action: SetDisplayState: DisplayState=%{public}d, StateChangeReason=%{public}d, Coordinated=%{public}d",
90         static_cast<uint32_t>(state), static_cast<uint32_t>(reason), coordinated_);
91 
92     DisplayState currentState = GetDisplayState();
93     if (state == currentState) {
94         POWER_HILOGD(FEATURE_POWER_STATE, "Already in state: %{public}d", static_cast<uint32_t>(state));
95         return ActionResult::SUCCESS;
96     }
97 
98     if (!isRegister_) {
99         isRegister_ = DisplayPowerMgrClient::GetInstance().RegisterCallback(dispCallback_);
100         POWER_HILOGI(FEATURE_POWER_STATE, "Register Callback is %{public}d", isRegister_);
101     }
102 
103     DisplayPowerMgr::DisplayState dispState = DisplayPowerMgr::DisplayState::DISPLAY_ON;
104     PowerStateChangeReason dispReason = IsTimedOutWhileCoordinated(reason) ?
105         PowerStateChangeReason::STATE_CHANGE_REASON_COLLABORATION : static_cast<PowerStateChangeReason>(reason);
106     switch (state) {
107         case DisplayState::DISPLAY_ON: {
108             dispState = DisplayPowerMgr::DisplayState::DISPLAY_ON;
109             if (currentState == DisplayState::DISPLAY_OFF) {
110                 std::string identity = IPCSkeleton::ResetCallingIdentity();
111                 DisplayManager::GetInstance().WakeUpBegin(dispReason);
112                 IPCSkeleton::SetCallingIdentity(identity);
113             }
114             break;
115         }
116         case DisplayState::DISPLAY_DIM:
117             dispState = DisplayPowerMgr::DisplayState::DISPLAY_DIM;
118             break;
119         case DisplayState::DISPLAY_OFF: {
120             dispState = DisplayPowerMgr::DisplayState::DISPLAY_OFF;
121             if ((currentState == DisplayState::DISPLAY_ON || currentState == DisplayState::DISPLAY_DIM) &&
122                 reason != StateChangeReason::STATE_CHANGE_REASON_SENSOR) {
123                 std::string identity = IPCSkeleton::ResetCallingIdentity();
124                 DisplayManager::GetInstance().SuspendBegin(dispReason);
125                 IPCSkeleton::SetCallingIdentity(identity);
126             }
127             break;
128         }
129         case DisplayState::DISPLAY_SUSPEND:
130             dispState = DisplayPowerMgr::DisplayState::DISPLAY_SUSPEND;
131             break;
132         default:
133             break;
134     }
135     dispCallback_->notify_ = actionCallback_;
136     bool ret = DisplayPowerMgrClient::GetInstance().SetDisplayState(dispState, reason);
137     POWER_HILOGI(FEATURE_POWER_STATE, "Set display state finished, ret=%{public}d", ret);
138     return ret ? ActionResult::SUCCESS : ActionResult::FAILED;
139 }
140 
SetCoordinated(bool coordinated)141 void DeviceStateAction::SetCoordinated(bool coordinated)
142 {
143     coordinated_ = coordinated;
144     bool ret = DisplayPowerMgrClient::GetInstance().SetCoordinated(coordinated_);
145     POWER_HILOGI(FEATURE_POWER_STATE, "Set coordinated=%{public}d, ret=%{public}d", coordinated_, ret);
146 }
147 
IsTimedOutWhileCoordinated(StateChangeReason reason)148 bool DeviceStateAction::IsTimedOutWhileCoordinated(StateChangeReason reason)
149 {
150     return coordinated_ && reason == StateChangeReason::STATE_CHANGE_REASON_TIMEOUT;
151 }
152 
GoToSleep(const std::function<void ()> onSuspend,const std::function<void ()> onWakeup,bool force)153 uint32_t DeviceStateAction::GoToSleep(const std::function<void()> onSuspend,
154     const std::function<void()> onWakeup, bool force)
155 {
156     SystemSuspendController::GetInstance().Suspend(onSuspend, onWakeup, force);
157     return ActionResult::SUCCESS;
158 }
159 
RegisterCallback(std::function<void (uint32_t)> & callback)160 void DeviceStateAction::RegisterCallback(std::function<void(uint32_t)>& callback)
161 {
162     actionCallback_ = callback;
163 }
164 
OnDisplayStateChanged(uint32_t displayId,DisplayPowerMgr::DisplayState state,uint32_t reason)165 void DeviceStateAction::DisplayPowerCallback::OnDisplayStateChanged(uint32_t displayId,
166     DisplayPowerMgr::DisplayState state, uint32_t reason)
167 {
168     POWER_HILOGD(FEATURE_POWER_STATE, "Callback: OnDisplayStateChanged");
169     int32_t mainDisp = DisplayPowerMgrClient::GetInstance().GetMainDisplayId();
170     if (mainDisp < 0 || static_cast<uint32_t>(mainDisp) != displayId) {
171         POWER_HILOGI(FEATURE_POWER_STATE, "It's not main display, skip!");
172         return;
173     }
174     switch (state) {
175         case DisplayPowerMgr::DisplayState::DISPLAY_ON: {
176             std::string identity = IPCSkeleton::ResetCallingIdentity();
177             DisplayManager::GetInstance().WakeUpEnd();
178             IPCSkeleton::SetCallingIdentity(identity);
179             NotifyDisplayActionDone(DISPLAY_ON_DONE);
180             break;
181         }
182         case DisplayPowerMgr::DisplayState::DISPLAY_OFF: {
183             if (StateChangeReason(reason) != StateChangeReason::STATE_CHANGE_REASON_SENSOR) {
184                 std::string identity = IPCSkeleton::ResetCallingIdentity();
185                 DisplayManager::GetInstance().SuspendEnd();
186                 IPCSkeleton::SetCallingIdentity(identity);
187             }
188             NotifyDisplayActionDone(DISPLAY_OFF_DONE);
189             break;
190         }
191         default:
192             break;
193     }
194     return;
195 }
196 
NotifyDisplayActionDone(uint32_t event)197 void DeviceStateAction::DisplayPowerCallback::NotifyDisplayActionDone(uint32_t event)
198 {
199     std::lock_guard lock(notifyMutex_);
200     if (notify_ != nullptr) {
201         notify_(event);
202     }
203 }
204 } // namespace PowerMgr
205 } // namespace OHOS
206