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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_BACK_BUFFER_GPU_BUFFER_H
17 #define RENDER_RENDER__NODE__RENDER_NODE_BACK_BUFFER_GPU_BUFFER_H
18 
19 #include <base/util/uid.h>
20 #include <render/namespace.h>
21 #include <render/nodecontext/intf_render_node.h>
22 #include <render/resource_handle.h>
23 
24 RENDER_BEGIN_NAMESPACE()
25 class IGpuResourceManager;
26 class IRenderCommandList;
27 class IRenderNodeContextManager;
28 class IRenderNodeRenderDataStoreManager;
29 struct RenderNodeGraphInputs;
30 
31 class RenderNodeBackBufferGpuBuffer final : public IRenderNode {
32 public:
33     RenderNodeBackBufferGpuBuffer() = default;
34     ~RenderNodeBackBufferGpuBuffer() override = default;
35 
36     void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override;
PreExecuteFrame()37     void PreExecuteFrame() override {};
38     void ExecuteFrame(IRenderCommandList& cmdList) override;
39 
40     // for plugin / factory interface
41     static constexpr BASE_NS::Uid UID { "ee4ae160-8b7f-4043-8c86-2510f48b4e3b" };
42     static constexpr char const* TYPE_NAME = "CORE_RN_BACKBUFFER_GPUBUFFER";
43     static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
44     static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
45     static IRenderNode* Create();
46     static void Destroy(IRenderNode* instance);
47 
48 private:
49     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
50 };
51 RENDER_END_NAMESPACE()
52 
53 #endif // CORE__RENDER__NODE__RENDER_NODE_BACK_BUFFER_GPU_BUFFER_H
54