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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_STAGING_H
17 #define RENDER_RENDER__NODE__RENDER_NODE_STAGING_H
18 
19 #include <render/device/intf_gpu_resource_manager.h>
20 #include <render/namespace.h>
21 #include <render/nodecontext/intf_render_node.h>
22 #include <render/render_data_structures.h>
23 
24 #include "device/gpu_resource_manager.h"
25 
26 RENDER_BEGIN_NAMESPACE()
27 class IRenderCommandList;
28 class IRenderNodeContextManager;
29 class IRenderNodeGpuResourceManager;
30 struct RenderNodeGraphInputs;
31 struct StagingDirectDataCopyConsumeStruct;
32 
33 class RenderNodeStaging final : public IRenderNode {
34 public:
35     RenderNodeStaging() = default;
36     ~RenderNodeStaging() override = default;
37 
38     void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override;
39     void PreExecuteFrame() override;
40     void ExecuteFrame(IRenderCommandList& cmdList) override;
41 
42     // for plugin / factory interface
43     static constexpr BASE_NS::Uid UID { "22a56820-befb-4e12-83ee-3cad3f685b0a" };
44     static constexpr char const* TYPE_NAME = "CORE_RN_STAGING";
45     static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
46     static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
47     static IRenderNode* Create();
48     static void Destroy(IRenderNode* instance);
49 
50 private:
51     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
52 
53     void CopyHostToStaging(
54         const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData);
55     void CopyStagingToImages(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourceMgr,
56         const StagingConsumeStruct& stagingData, const StagingConsumeStruct& renderDataStoreStagingData);
57     void CopyStagingToBuffers(IRenderCommandList& cmdList, const StagingConsumeStruct& stagingData,
58         const StagingConsumeStruct& renderDataStoreStagingData);
59     void CopyImagesToBuffers(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourceMgr,
60         const StagingConsumeStruct& stagingData, const StagingConsumeStruct& renderDataStoreStagingData);
61     void CopyImagesToImages(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourceMgr,
62         const StagingConsumeStruct& stagingData, const StagingConsumeStruct& renderDataStoreStagingData);
63 
64     BASE_NS::string dataStoreNameStaging_;
65 };
66 RENDER_END_NAMESPACE()
67 
68 #endif // CORE__RENDER__NODE__RENDER_NODE_STAGING_H
69