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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef VULKAN_NODE_CONTEXT_POOL_MANAGER_VK_H
17 #define VULKAN_NODE_CONTEXT_POOL_MANAGER_VK_H
18 
19 #include <cstdint>
20 #include <vulkan/vulkan_core.h>
21 
22 #include <base/containers/string.h>
23 #include <base/containers/unordered_map.h>
24 #include <base/containers/vector.h>
25 #include <render/device/pipeline_state_desc.h>
26 #include <render/namespace.h>
27 
28 #include "nodecontext/node_context_pool_manager.h"
29 #include "vulkan/pipeline_create_functions_vk.h"
30 
31 RENDER_BEGIN_NAMESPACE()
32 class Device;
33 class GpuResourceManager;
34 struct RenderCommandBeginRenderPass;
35 struct RenderPassAttachmentCompatibilityDesc;
36 
37 struct LowLevelCommandBufferVk {
38     VkCommandBuffer commandBuffer { VK_NULL_HANDLE };
39     VkSemaphore semaphore { VK_NULL_HANDLE };
40 };
41 
42 struct ContextCommandPoolVk {
43     // every command buffer is taken from the single pool and pre-allocated
44     VkCommandPool commandPool { VK_NULL_HANDLE };
45     LowLevelCommandBufferVk commandBuffer;
46     bool isRecorded { false };
47 };
48 
49 struct ContextFramebufferCacheVk {
50     struct CacheValues {
51         uint64_t frameUseIndex { 0 };
52         VkFramebuffer frameBuffer { VK_NULL_HANDLE };
53     };
54     BASE_NS::unordered_map<uint64_t, CacheValues> hashToElement;
55 };
56 
57 struct ContextRenderPassCacheVk {
58     struct CacheValues {
59         uint64_t frameUseIndex { 0 };
60         VkRenderPass renderPass { VK_NULL_HANDLE };
61     };
62     BASE_NS::unordered_map<uint64_t, CacheValues> hashToElement;
63 };
64 
65 class NodeContextPoolManagerVk final : public NodeContextPoolManager {
66 public:
67     explicit NodeContextPoolManagerVk(Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue);
68     ~NodeContextPoolManagerVk();
69 
70     void BeginFrame() override;
71 
72     const ContextCommandPoolVk& GetContextCommandPool() const;
73 
74     LowLevelRenderPassDataVk GetRenderPassData(const RenderCommandBeginRenderPass& beginRenderPass);
75 
76 private:
77     Device& device_;
78     GpuResourceManager& gpuResourceMgr_;
79 
80     uint32_t bufferingIndex_ { 0 };
81 
82     BASE_NS::vector<ContextCommandPoolVk> commandPools_;
83     ContextFramebufferCacheVk framebufferCache_;
84     ContextRenderPassCacheVk renderPassCache_;
85     ContextRenderPassCacheVk renderPassCompatibilityCache_;
86     RenderPassCreatorVk renderPassCreator_;
87 #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1))
88     void SetValidationDebugName(const BASE_NS::string_view debugName) override;
89     BASE_NS::string debugName_;
90     bool firstFrame_ { true };
91 #endif
92 };
93 RENDER_END_NAMESPACE()
94 
95 #endif // VULKAN_NODE_CONTEXT_POOL_MANAGER_VK_H
96