1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GLES_PIPELINE_STATE_OBJECT_GLES_H 17 #define GLES_PIPELINE_STATE_OBJECT_GLES_H 18 19 #include <base/containers/unique_ptr.h> 20 #include <base/containers/unordered_map.h> 21 #include <render/device/pipeline_layout_desc.h> 22 #include <render/namespace.h> 23 24 #include "device/pipeline_state_object.h" 25 26 RENDER_BEGIN_NAMESPACE() 27 class Device; 28 class DeviceGLES; 29 class GpuShaderProgram; 30 class GpuComputeProgram; 31 class GpuComputeProgramGLES; 32 class GpuShaderProgramGLES; 33 struct OES_Bind; 34 35 struct PipelineStateObjectPlatformDataGL final { 36 const GpuComputeProgramGLES* computeShader; 37 const GpuShaderProgramGLES* graphicsShader; 38 GraphicsState graphicsState; 39 PipelineLayout pipelineLayout; 40 VertexInputDeclarationData vertexInputDeclaration; 41 RenderPassDesc renderPassDesc; 42 DynamicStateFlags dynamicStateFlags; 43 uint32_t vao; 44 }; 45 46 class GraphicsPipelineStateObjectGLES final : public GraphicsPipelineStateObject { 47 public: 48 GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram, 49 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, 50 const VertexInputDeclarationView& vertexInputDeclaration, 51 const ShaderSpecializationConstantDataView& specializationConstants, const DynamicStateFlags dynamicStateFlags, 52 const RenderPassDesc& renderPassDesc, 53 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex); 54 55 ~GraphicsPipelineStateObjectGLES(); 56 57 const PipelineStateObjectPlatformDataGL& GetPlatformData() const; 58 59 GpuShaderProgramGLES* GetOESProgram(const BASE_NS::vector<OES_Bind>& oes_binds) const; 60 61 private: 62 void MakeVAO() noexcept; 63 DeviceGLES& device_; 64 65 PipelineStateObjectPlatformDataGL plat_ {}; 66 BASE_NS::unique_ptr<GpuShaderProgramGLES> specialized_; 67 68 mutable BASE_NS::unordered_map<BASE_NS::string, BASE_NS::unique_ptr<GpuShaderProgramGLES>> 69 oesPrograms_; // generated dynamically. 70 }; 71 72 class ComputePipelineStateObjectGLES final : public ComputePipelineStateObject { 73 public: 74 ComputePipelineStateObjectGLES(Device& device, const GpuComputeProgram& gpuComputeProgram, 75 const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants); 76 ~ComputePipelineStateObjectGLES(); 77 78 const PipelineStateObjectPlatformDataGL& GetPlatformData() const; 79 80 private: 81 DeviceGLES& device_; 82 83 PipelineStateObjectPlatformDataGL plat_ {}; 84 GpuComputeProgramGLES* specialized_ { nullptr }; 85 }; 86 RENDER_END_NAMESPACE() 87 88 #endif // GLES_PIPELINE_STATE_OBJECT_GLES_H 89