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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef API_RENDER_IRENDER_DATA_STORE_FULLSCREEN_SHADER_H
17 #define API_RENDER_IRENDER_DATA_STORE_FULLSCREEN_SHADER_H
18 
19 #include <cstdint>
20 
21 #include <base/containers/array_view.h>
22 #include <base/containers/string.h>
23 #include <base/containers/string_view.h>
24 #include <render/datastore/intf_render_data_store.h>
25 #include <render/device/intf_shader_pipeline_binder.h>
26 #include <render/namespace.h>
27 
RENDER_BEGIN_NAMESPACE()28 RENDER_BEGIN_NAMESPACE()
29 /** @ingroup group_render_irenderdatastorefullscreenshader */
30 /** IRenderDataStoreFullscreenShader interface.
31  * Internally synchronized.
32  *
33  * One must call Destroy() to destroy IShaderPipelineBinder::Ptr reference from render data store.
34  *
35  * The render data store could be used for fullscreen effect rendering.
36  * One should create a IShaderPipelineBinder from shader,
37  * and bind buffers or uniform data in code, or use materialMetadata from shader
38  * to initialize pipeline binder uniform data
39  *
40  * Usage:
41  * CreateFullscreenShader() with a unique name/id and a valid shader.
42  * Get() get reference counted shader binder object.
43  * Destroy() destroy IShaderPipelineBinder::Ptr from render data store.
44  */
45 class IRenderDataStoreFullscreenShader : public IRenderDataStore {
46 public:
47     static constexpr BASE_NS::Uid UID { "82bd1502-2bd1-4a20-8c99-74f134f11af8" };
48 
49     /** Create a new fullscreen material shader and store it to render data store.
50      * If the name is already the already created object is returned.
51      * @param name A unique name for the fullscreen shader material.
52      * @param shader Shader handle.
53      * @return Reference counted shader pipeline binder.
54      */
55     virtual IShaderPipelineBinder::Ptr Create(const BASE_NS::string_view name, const RenderHandleReference& shader) = 0;
56 
57     /** Create a new fullscreen material shader and store it to render data store.
58      * If the id is already found the already created object is returned.
59      * @param id A unique id for the fullscreen shader material.
60      * @param shader Shader handle.
61      * @return Reference counted shader pipeline binder.
62      */
63     virtual IShaderPipelineBinder::Ptr Create(const uint64_t id, const RenderHandleReference& shader) = 0;
64 
65     /** Destroy the fullscreen shader IShaderPipelineBinder::Ptr from the render data store.
66      * It cannot be accessed after destroy from render data store. It can still be alive if someone is keeping the
67      * reference.
68      * @param name Name of the the stored fullscreen shader.
69      */
70     virtual void Destroy(const BASE_NS::string_view name) = 0;
71 
72     /** Destroy the fullscreen shader IShaderPipelineBinder::Ptr from the render data store.
73      * It cannot be accessed after destroy from render data store. It can still be alive if someone is keeping the
74      * reference.
75      * @param name id of the the stored fullscreen shader.
76      */
77     virtual void Destroy(const uint64_t id) = 0;
78 
79     /** Get reference counted shader pipeline binder object
80      * @param name Name
81      * @return Reference counted shader pipeline binder. Null if not found.
82      */
83     virtual IShaderPipelineBinder::Ptr Get(const BASE_NS::string_view name) const = 0;
84 
85     /** Get reference counted shader pipeline binder object
86      * @param id ID
87      * @return Reference counted shader pipeline binder. Null if not found.
88      */
89     virtual IShaderPipelineBinder::Ptr Get(const uint64_t id) const = 0;
90 
91 protected:
92     virtual ~IRenderDataStoreFullscreenShader() override = default;
93     IRenderDataStoreFullscreenShader() = default;
94 };
95 RENDER_END_NAMESPACE()
96 
97 #endif // API_RENDER_IRENDER_DATA_STORE_FULLSCREEN_SHADER_H
98