1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 17 #define CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 18 19 #include <cstdint> 20 21 #include <3d/render/intf_render_node_scene_util.h> 22 #include <3d/render/render_data_defines_3d.h> 23 #include <base/containers/vector.h> 24 #include <render/datastore/render_data_store_render_pods.h> 25 #include <render/device/pipeline_state_desc.h> 26 #include <render/render_data_structures.h> 27 28 RENDER_BEGIN_NAMESPACE() 29 class IRenderNodeUtil; 30 class IRenderNodeContextManager; 31 RENDER_END_NAMESPACE() 32 33 CORE3D_BEGIN_NAMESPACE() 34 class IRenderDataStoreDefaultMaterial; 35 class IRenderDataStoreDefaultCamera; 36 37 /** 38 RenderNodeSceneUtil. 39 Helper class with scene util functions. The static functions are used internally and RenderNodeSceneUtilImpl implements 40 the public interface wrapper. 41 */ 42 class RenderNodeSceneUtil { 43 public: 44 RenderNodeSceneUtil() = default; 45 ~RenderNodeSceneUtil() = default; 46 47 static SceneRenderDataStores GetSceneRenderDataStores( 48 const RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, 49 const BASE_NS::string_view sceneDataStoreName); 50 51 static RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera); 52 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera); 53 static void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass); 54 static void UpdateRenderPassFromCustomCamera( 55 const RenderCamera& camera, const bool isNamedCamera, RENDER_NS::RenderPass& renderPass); 56 static void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 57 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, 58 const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo, 59 BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices); 60 }; 61 62 class RenderNodeSceneUtilImpl : public IRenderNodeSceneUtil { 63 public: 64 RenderNodeSceneUtilImpl() = default; 65 ~RenderNodeSceneUtilImpl() override = default; 66 67 SceneRenderDataStores GetSceneRenderDataStores(const RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, 68 BASE_NS::string_view sceneDataStoreName) override; 69 RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) override; 70 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override; 71 void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass) override; 72 void UpdateRenderPassFromCustomCamera( 73 const RenderCamera& camera, bool isNamedCamera, RENDER_NS::RenderPass& renderPass) override; 74 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 75 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, uint32_t cameraId, 76 const RenderSlotInfo& renderSlotInfo, BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices) override; 77 78 const IInterface* GetInterface(const BASE_NS::Uid& uid) const override; 79 IInterface* GetInterface(const BASE_NS::Uid& uid) override; 80 81 void Ref() override; 82 void Unref() override; 83 }; 84 CORE3D_END_NAMESPACE() 85 86 #endif // CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 87