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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_COMPUTE_GENERIC_H
17 #define RENDER_RENDER__NODE__RENDER_NODE_COMPUTE_GENERIC_H
18 
19 #include <base/math/vector.h>
20 #include <base/util/uid.h>
21 #include <render/namespace.h>
22 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
23 #include <render/nodecontext/intf_render_node.h>
24 #include <render/render_data_structures.h>
25 #include <render/resource_handle.h>
26 
27 RENDER_BEGIN_NAMESPACE()
28 class IRenderCommandList;
29 class IRenderNodeContextManager;
30 struct RenderNodeGraphInputs;
31 
32 class RenderNodeComputeGeneric final : public IRenderNode {
33 public:
34     RenderNodeComputeGeneric() = default;
35     ~RenderNodeComputeGeneric() override = default;
36 
37     void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override;
38     void PreExecuteFrame() override;
39     void ExecuteFrame(IRenderCommandList& cmdList) override;
40 
41     // for plugin / factory interface
42     static constexpr BASE_NS::Uid UID { "dc5da6df-0234-4275-b7a3-d68421e76313" };
43     static constexpr char const* TYPE_NAME = "RenderNodeComputeGeneric";
44     static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
45     static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
46     static IRenderNode* Create();
47     static void Destroy(IRenderNode* instance);
48 
49 private:
50     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
51 
52     void ParseRenderNodeInputs();
53     RenderHandle GetPsoHandle(IRenderNodeContextManager& renderNodeContextMgr);
54 
55     // Json resources which might need re-fetching
56     struct JsonInputs {
57         RenderNodeGraphInputs::InputResources resources;
58 
59         RenderNodeGraphInputs::RenderDataStore renderDataStore;
60         RenderNodeGraphInputs::RenderDataStore renderDataStoreSpecialization;
61 
62         bool hasChangeableResourceHandles { false };
63     };
64     JsonInputs jsonInputs_;
65 
66     RenderNodeHandles::InputResources inputResources_;
67     RenderHandle shader_;
68 
69     IPipelineDescriptorSetBinder::Ptr pipelineDescriptorSetBinder_;
70     PipelineLayout pipelineLayout_;
71     RenderHandle psoHandle_;
72 
73     // data store push constant
74     bool useDataStorePushConstant_ { false };
75 
76     // data store shader specialization
77     bool useDataStoreShaderSpecialization_ { false };
78     struct ShaderSpecilizationData {
79         BASE_NS::vector<ShaderSpecialization::Constant> constants;
80         BASE_NS::vector<uint32_t> data;
81     };
82     ShaderSpecilizationData shaderSpecializationData_;
83 
84     BASE_NS::Math::UVec3 targetSize_ { 1u, 1u, 1u };
85     ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u };
86 };
87 RENDER_END_NAMESPACE()
88 
89 #endif // CORE__RENDER__NODE__RENDER_NODE_COMPUTE_GENERIC_H
90