1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SKIA_FONT_MGR_H 17 #define SKIA_FONT_MGR_H 18 19 #include <memory> 20 21 #include "include/core/SkFontMgr.h" 22 23 #include "impl_interface/font_mgr_impl.h" 24 25 namespace OHOS { 26 namespace Rosen { 27 namespace Drawing { 28 class SkiaFontMgr : public FontMgrImpl { 29 public: 30 static inline constexpr AdapterType TYPE = AdapterType::SKIA_ADAPTER; 31 explicit SkiaFontMgr(sk_sp<SkFontMgr> skFontMgr); 32 virtual ~SkiaFontMgr() = default; 33 GetType()34 AdapterType GetType() const override 35 { 36 return AdapterType::SKIA_ADAPTER; 37 } 38 39 static std::shared_ptr<FontMgrImpl> CreateDefaultFontMgr(); 40 #ifndef USE_TEXGINE 41 static std::shared_ptr<FontMgrImpl> CreateDynamicFontMgr(); 42 void LoadDynamicFont(const std::string& familyName, const uint8_t* data, size_t dataLength) override; 43 void LoadThemeFont(const std::string& familyName, const std::string& themeName, 44 const uint8_t* data, size_t dataLength) override; 45 #endif 46 Typeface* MatchFamilyStyleCharacter(const char familyName[], const FontStyle& fontStyle, 47 const char* bcp47[], int bcp47Count, 48 int32_t character) override; 49 FontStyleSet* MatchFamily(const char familyName[]) const override; 50 51 Typeface* MatchFamilyStyle(const char familyName[], const FontStyle& fontStyle) const override; 52 private: 53 sk_sp<SkFontMgr> skFontMgr_; 54 }; 55 } // namespace Drawing 56 } // namespace Rosen 57 } // namespace OHOS 58 #endif