Searched refs:STATUS_CONNECTED (Results 1 – 6 of 6) sorted by relevance
250 case STATUS_CONNECTED: in BuildDaemonVisableLine()263 if (hdi->connStatus == STATUS_CONNECTED) { in BuildDaemonVisableLine()297 if (i.second->connStatus == STATUS_CONNECTED) { in GetDaemonMapOnlyOne()357 if (di->connStatus == STATUS_READY || di->connStatus == STATUS_CONNECTED) { in AdminDaemonMap()370 if (di->connStatus == STATUS_CONNECTED) { in AdminDaemonMap()501 hdiNew->connStatus = STATUS_CONNECTED; in ServerSessionHandshake()804 if (!hdi || hdi->connStatus == STATUS_CONNECTED) { in CreateConnect()
212 if (hdi->connStatus != STATUS_CONNECTED) { in SendToDaemon()273 if (hdi && hdi->connStatus == STATUS_CONNECTED) { in OrderConnecTargetResult()700 if (hdi->connStatus != STATUS_CONNECTED) { in FindAliveSessionFromDaemonMap()
731 UpdateUSBDaemonInfo(hUSB, hSession, STATUS_CONNECTED); in ConnectDetectDaemon()
432 if (connStatus == STATUS_CONNECTED) { in EnumSerialPort()
93 enum ConnStatus { STATUS_UNKNOW = 0, STATUS_READY, STATUS_CONNECTED, STATUS_OFFLINE }; enumerator
402 mockHostUART.UpdateUARTDaemonInfo(myUART.serialPort, &mySession, STATUS_CONNECTED);