Searched refs:frameNum (Results 1 – 13 of 13) sorted by relevance
41 frameNum = 0; in CalculateTime()46 frameNum++; in CalculateTime()70 … std::cout<<"NO."<< frameNum <<"fps Time: "<< frameInterval << "s" <<std::endl; in CalculateTime()81 return frameNum / (completeTime - responseTime); in CalculateTime()
51 frameNum = 0; in CalculateTime()64 frameNum++; in CalculateTime()69 startTimes.frameId = frameNum; in CalculateTime()81 endTimes.frameId = frameNum; in CalculateTime()111 return frameNum / (endTime - startTime); in GetFps()
45 frameNum = frameNow - 1; in GetLastCompleteLine()82 frameNum = frameNow; in CalculateTime()85 return frameNum / (completeTime - responseTime); in CalculateTime()
185 ++rfV.frameNum; in CountRsEndTime()188 ++rfV.frameNum; in CountRsEndTime()189 … std::cout<<"NO."<<rfV.frameNum<<"fps Time: "<< intervalResult << "s" <<std::endl; in CountRsEndTime()221 const auto complexFps1 = rfV.frameNum / duration; in PraseFPSTrace()222 if (complexFps1 == -0 || (duration == 0 && rfV.frameNum == 0)) { in PraseFPSTrace()
33 int frameNum = 0; variable
38 int frameNum = 0; variable
35 int frameNum = 0; variable
52 int frameNum = 0; member
198 uint64_t frameNum = 0; in UpdateFrameInfo() local200 ++frameNum; in UpdateFrameInfo()204 …animation->UpdateFrameInfo(row, traceDataCache_->GetDataIndex(std::to_string(frameNum) + curRealFr… in UpdateFrameInfo()
40 uint32_t frameNum; member
114 auto srcFrame = sourceFrameMap->second.find(it.frameNum); in BeginProcessCommandUni()132 sourceFrameMap->second.erase(it.frameNum); in BeginProcessCommandUni()
1998 …际渲染帧不卡帧, 1 表示实际渲染帧卡帧(expectEndTime < actualEndTime 为异常), 2 表示数据不需要绘制(没有 frameNum 信息),3 表示 rs 进程与 a…
1587 …示实际渲染帧不卡帧, 1 表示实际渲染帧卡帧(expectEndTime < actualEndTime为异常), 2 表示数据不需要绘制(没有frameNum信息),3 表示rs进程与app进程…