Searched refs:gpuConfigNolite (Results 1 – 1 of 1) sorted by relevance
401 auto gpuConfigNolite = std::make_unique<ForStandard::GpuConfig>(); in SetSerializeGpuConfig() local402 if (!parser_.ParseFromString(configData, gpuConfigNolite.get())) { in SetSerializeGpuConfig()406 std::vector<uint8_t> configDataVec(gpuConfigNolite->ByteSizeLong()); in SetSerializeGpuConfig()407 if (gpuConfigNolite->SerializeToArray(configDataVec.data(), configDataVec.size()) <= 0) { in SetSerializeGpuConfig()