Searched refs:maxX (Results 1 – 5 of 5) sorted by relevance
| /developtools/smartperf_host/ide/src/trace/component/trace/timer-shaft/ |
| D | Rect.ts | 58 let maxX = Math.max(rectA.x + rectA.width, rectB.x + rectB.width); 62 return maxX - minX < rectB.width + rectA.width && maxY - minY <= rectA.height + rectB.height; 66 let maxX = Math.max(rectA.x, rectB.x); 70 return new Rect(maxX, maxY, width, height); 95 …let maxX = this.x + this.width >= rectObj.x + rectObj.width ? this.x + this.width : rectObj.x + re… 99 return maxX - minX <= rectObj.width + this.width && maxY - minY <= this.height + rectObj.height;
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| D | RangeRuler.ts | 335 let maxX = this.canvas?.clientWidth || 0; variable 344 this.handleMovingMark(move_x, move_y, maxX, trace); 345 this.handleMovingFresh(move_x, maxX); 348 private handleMovingFresh(move_x: number, maxX: number): void { 353 if (mA >= 0 && mA <= maxX) { 358 this.markAObj.frame.x = maxX; 361 if (mB >= 0 && mB <= maxX) { 366 this.markBObj.frame.x = maxX; 378 if (move_x >= 0 && move_x <= maxX) { 383 this.markBObj.frame.x = maxX; [all …]
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| /developtools/smartperf_host/ide/src/trace/database/ui-worker/ |
| D | ProcedureWorkerTimeline.ts | 569 movingRange(maxX: number, x: number): void { 573 if (mA >= 0 && mA <= maxX) { 578 this.markA.frame.x = maxX; 581 if (mB >= 0 && mB <= maxX) { 586 this.markB.frame.x = maxX; 599 movingNewRange(maxX: number, x: number): void { 602 if (x >= 0 && x <= maxX) { 607 this.markB.frame.x = maxX; 622 let maxX = this.frame.width || 0; 633 if (result >= 0 && result <= maxX) { [all …]
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| D | ProcedureWorkerCommon.ts | 423 let maxX = r1.x + r1.width >= rect.x + rect.width ? r1.x + r1.width : rect.x + rect.width; 425 return maxX - minX <= rect.width + r1.width && maxY - minY <= r1.height + rect.height; 458 … let maxX = this.x + this.width >= rect.x + rect.width ? this.x + this.width : rect.x + rect.width; 460 return maxX - minX <= rect.width + this.width && maxY - minY <= this.height + rect.height;
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| /developtools/smartperf_host/ide/src/base-ui/chart/pie/ |
| D | LitChartPie.ts | 493 let maxX = r1.x + r1.w > rect.x + rect.w ? r1.x + r1.w : rect.x + rect.w; variable 497 cross = maxX - minX < rect.w + r1.w && maxY - minY < r1.h + rect.h; 498 crossW = Math.abs(maxX - minX - (rect.w + r1.w));
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