Searched refs:unitIndex (Results 1 – 7 of 7) sorted by relevance
89 let unitIndex: number = 1;108 if (depths[depthIndex + unitIndex] === undefined || !depths[depthIndex + unitIndex]) {109 itemData.depth = depthIndex + unitIndex;110 depths[depthIndex + unitIndex] = itemData;296 let unitIndex: number = 1;311 itemData.frameSpacingResult = Number(result.toFixed(unitIndex));
129 let unitIndex: number = 1;145 if (depths[depthIndex + unitIndex] === undefined || !depths[depthIndex + unitIndex]) {146 item.depth = depthIndex + unitIndex;147 depths[depthIndex + unitIndex] = item;
155 … stateEndPointX - stateStartPointX <= unitIndex ? unitIndex : stateEndPointX - stateStartPointX;209 const unitIndex: number = 1; constant
87 if (findStructList.length > unitIndex) {123 dataIndex + unitIndex < dynamicFilter.length &&124 dynamicFilter[dataIndex + unitIndex].ts >= startNS &&225 let pointYInterval = totalValue / (yScaleNumber - unitIndex);406 const unitIndex: number = 1; constant
153 if (findStructList.length > unitIndex) {228 index + unitIndex < frameSpacingFilter.length &&229 frameSpacingFilter[index + unitIndex].currentTs >= startNS &&454 } else if (index === unitIndex) {502 const unitIndex: number = 1; constant
471 let unitIndex: number = Math.floor(log10 / 3);472 sb = `${afterCeil / Math.pow(10, unitIndex * 3)}${units[unitIndex + 1]}`;
303 let unitIndex: number = 1;346 let maxHeight: number = (maxDepth + unitIndex) * unitHeight;