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Searched refs:IRenderPreprocessorSystem (Results 1 – 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_preprocessor_system.h33 class IRenderPreprocessorSystem : public CORE_NS::ISystem { in CORE3D_BEGIN_NAMESPACE()
54 IRenderPreprocessorSystem() = default; in CORE3D_BEGIN_NAMESPACE()
55 ~IRenderPreprocessorSystem() override = default; in CORE3D_BEGIN_NAMESPACE()
56 IRenderPreprocessorSystem(const IRenderPreprocessorSystem&) = delete; in CORE3D_BEGIN_NAMESPACE()
57 IRenderPreprocessorSystem(IRenderPreprocessorSystem&&) = delete; in CORE3D_BEGIN_NAMESPACE()
58 IRenderPreprocessorSystem& operator=(const IRenderPreprocessorSystem&) = delete; in CORE3D_BEGIN_NAMESPACE()
59 IRenderPreprocessorSystem& operator=(IRenderPreprocessorSystem&&) = delete; in CORE3D_BEGIN_NAMESPACE()
65 inline constexpr BASE_NS::string_view GetName(const IRenderPreprocessorSystem*) in GetName() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_preprocessor_system.cpp50 BEGIN_PROPERTY(IRenderPreprocessorSystem::Properties, ComponentMetadata)
52IRenderPreprocessorSystem::Properties, dataStoreManager, "IRenderDataStoreManager", PropertyFlags:…
53 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreMaterial, "dataStoreMaterial", 0)
54 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreCamera, "dataStoreCamera", 0)
55 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreLight, "dataStoreLight", 0)
56 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreScene, "dataStoreScene", 0)
57 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreMorph, "dataStoreMorph", 0)
129 if (const auto in = ScopedHandle<const IRenderPreprocessorSystem::Properties>(&data); in) { in SetProperties()
Drender_preprocessor_system.h41 class RenderPreprocessorSystem final : public IRenderPreprocessorSystem {
65 IRenderPreprocessorSystem::Properties properties_ {
73 …CORE_NS::PropertyApiImpl<IRenderPreprocessorSystem::Properties> RENDER_PREPROCESSOR_SYSTEM_PROPERT…
Dmorphing_system.cpp136 if (IRenderPreprocessorSystem* rps = GetSystem<IRenderPreprocessorSystem>(ecs_); rps) { in Initialize()
137 … const auto in = ScopedHandle<IRenderPreprocessorSystem::Properties>(rps->GetProperties()); in Initialize()
Drender_system.h73 class IRenderPreprocessorSystem; variable
237 IRenderPreprocessorSystem* renderPreprocessorSystem_ = nullptr;
Drender_system.cpp1049 renderPreprocessorSystem_ = GetSystem<IRenderPreprocessorSystem>(ecs_); in Initialize()
1052 … ScopedHandle<IRenderPreprocessorSystem::Properties>(renderPreprocessorSystem_->GetProperties()); in Initialize()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/plugin/
Dstatic_plugin.cpp240 SYSTEM(RENDER_PREPROCESSOR_SYSTEM_TYPE_INFO, IRenderPreprocessorSystem, {}, {});